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Rules guide · Enchantment

Flight of FancyHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Ultimate Masters· December 7, 2018
Carte Magic Flight of Fancy

Flight of Fancy is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant creature When this Aura enters, draw two cards. Enchanted creature has flying.

Complete guide

Flight of Fancy is a classic blue Aura that provides both immediate card advantage and evasive pressure. By turning a ground-based threat into a flying attacker while replacing itself twice over, it ensures your hand stays full as you take to the skies.

What It Does

Flight of Fancy serves two primary functions: it is an evasion enabler and a draw engine. When you cast it, you must target a creature on the battlefield. Once it successfully enters, it grants that creature the flying keyword and triggers an ability that lets you draw two cards.

Resolution Step by Step

First, you cast Flight of Fancy by paying its mana cost and choosing a target creature. If the creature remains a legal target, the spell resolves and the Aura enters the battlefield attached to that creature. Only after it has successfully entered does the 'enters' ability trigger, put onto the stack, and eventually allow you to draw two cards.

Common Mistakes

The most common error involves the 'enters' trigger when the target creature is removed. If the targeted creature leaves the battlefield or becomes an illegal target (such as gaining Protection from Blue) in response to you casting the spell, Flight of Fancy will fail to resolve and go to the graveyard. In this case, it never enters the battlefield, and you do not get to draw any cards.

When to Play It

This card is best used when you need to bypass a stalled board state or need to dig deeper into your deck for answers. Because it provides two cards, it mitigates the inherent risk of 'card disadvantage' usually associated with Auras, even if the creature is destroyed later.

Interaction examples

Navigating Taxing Effects

If you cast Flight of Fancy while an opponent controls Rhystic Study, the Study triggers first. You must decide whether to pay {1} for the spell itself. Regardless of the Study's outcome, Flight of Fancy must resolve and enter the battlefield before you can draw your two cards from its own triggered ability.

Bypassing Defenses

If your opponent has Propaganda in play, your ground creatures are often stuck. By enchanting your strongest creature with Flight of Fancy, you give it flying, allowing it to soar over your opponent's blockers. Note that you still must pay the {2} required by Propaganda to declare that creature as an attacker.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Flight of Fancy

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If the target creature is an illegal target by the time Flight of Fancy tries to resolve, the Aura spell doesn't resolve. It won't enter the battlefield, so its enters-the-battlefield ability won't trigger.

    No other card is named in this ruling.

02

Legal formats

modernlegacypaupervintagecommanderoathbreakerpaupercommanderduelpredh
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