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Rules guide · Instant

FogHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Eternal Masters· June 10, 2016
Carte Magic Fog

Fog is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Prevent all combat damage that would be dealt this turn.

Complete guide

Fog is one of the most iconic spells in Magic: The Gathering, serving as the gold standard for defensive combat tricks since the game's inception. This simple green instant has the power to completely nullify an opponent's massive attack, buying you the precious time needed to stabilize your board.

What it Does

Fog is a one-mana instant that creates a continuous effect for the remainder of the turn. Once it resolves, every instance of combat damage that would be dealt—whether by your creatures or your opponent's creatures—is prevented. It does not matter if the creature has trample, double strike, or flying; if the damage is categorized as combat damage, it is reduced to zero.

Step-by-Step Resolution

First, you cast Fog, usually during the Declare Attackers or Declare Blockers step of combat. Upon resolution, the spell creates a prevention shield that lasts until the end of the current turn. When the game moves to the Combat Damage step, the game checks for all damage being dealt by attacking and blocking creatures. The prevention effect from Fog applies to all these instances simultaneously, meaning no player or planeswalker loses loyalty or life from combat, and no creatures are destroyed via combat damage.

Common Mistakes

A frequent misconception is that Fog prevents all forms of damage. It strictly prevents 'combat damage,' which is damage dealt by creatures as a result of the turn-based combat damage step. It will not stop non-combat damage, such as damage from spells or activated abilities like 'pingers.' Additionally, Fog does not stop creatures from being 'destroyed' by effects that don't deal damage, nor does it prevent 'loss of life' effects.

When to Play It

The most effective time to cast Fog is during your opponent's turn after they have committed all their attackers but before damage is dealt. This forces them to tap their creatures and potentially waste combat-related buffs, leaving them vulnerable to a counter-attack on your following turn.

Interaction examples

Survival and Strategic Setup

If your opponent swings for lethal damage, you cast Fog to survive the turn. Once the combat damage is prevented and their creatures are tapped, you can cast Worldly Tutor during their end step to find a game-winning creature and place it on top of your library for your next draw.

Defensive Layers

If an opponent attacks you and then tries to use a destruction spell like a board wipe after combat, you can combine Fog and Heroic Intervention. Fog prevents the combat damage to your life total, while Heroic Intervention ensures your creatures survive any post-combat removal spells.

Protecting Key Advisors

You can use Foggy Nelson, On Retainer to give a key creature hexproof and a +1/+1 counter at flash speed. If the opponent still decides to attack into your newly strengthened creature, casting Fog ensures that your creature survives the combat encounter entirely, regardless of how large the blocked attacker is.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Fog

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Interactions with other cards

These cards' text mentions Fog.

03

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderduelpremodernpredhtlr
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Official source