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Rules guide · Enchantment

Fraying SanityHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Hour of Devastation· July 14, 2017
Carte Magic Fraying Sanity

Fraying Sanity is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

Complete guide

Fraying Sanity is a powerful Aura Curse that turns every action an opponent takes into a potential library-depleting disaster. By tracking every card that hits their graveyard throughout the turn, it creates an exponential threat that can end games quickly in mill-focused decks. This enchantment is particularly dangerous because it doesn't care how those cards got there—only that they arrived.

How the Curse Tracks Progress

Fraying Sanity triggers at the beginning of each end step, targeting the player it is attached to. When the ability resolves, it checks the total number of cards put into that player's graveyard from anywhere since the turn began. This includes cards milled, discarded, destroyed permanents, and even spent instant or sorcery spells. Crucially, the ability counts these cards even if Fraying Sanity wasn't on the battlefield when they were put into the graveyard, and it still counts them even if they have since been exiled or moved to another zone.

The Resolution Process

The value of X is calculated only at the moment the triggered ability resolves. If multiple effects happen during the end step, or if you have multiple copies of Fraying Sanity attached to the same player, the math becomes explosive. The first trigger will mill a number of cards equal to what fell earlier in the turn; the second trigger will then count those newly milled cards as well, effectively doubling the total count for that turn.

Common Pitfalls

A common mistake is forgetting that Fraying Sanity triggers on *each* end step, not just yours. If an enchanted player discards down to their maximum hand size during their own cleanup step, Fraying Sanity has already triggered and resolved during the end step, so those discarded cards won't be counted until the next turn's end step. Additionally, remember that 'X' is a snapshot taken during resolution; if a player's graveyard is shuffled back into their library before the trigger resolves, the count of cards that *entered* the graveyard remains the same.

When to Deploy

You should play Fraying Sanity when you have established a board state that forces cards into the graveyard or when you can protect your enchantments. It is most effective when paired with 'taxing' effects that force opponents to make difficult choices about their resources, as every card they lose brings them closer to an empty library.

Interaction examples

Taxing the Mind

With Rhystic Study on the board, your opponent must choose to pay {1} or let you draw a card whenever they cast a spell. If they are low on mana and forced to discard the cards you drew (or if they cast spells that later go to the graveyard), Fraying Sanity will count every single one of those cards during the end step. Even a simple exchange where they cast a spell and it resolves adds 1 to the Fraying Sanity count.

Defense Leading to Decay

Propaganda creates a scenario where an opponent might have to spend all their mana just to attack, often preventing them from playing spells to interact with your board. If your opponent chooses not to attack and instead casts a few spells that end up in the graveyard, or if they are forced to discard due to a full hand, Fraying Sanity punishes that passivity by milling them for the total number of cards lost that turn.

Solo Mill Interaction

Suppose you cast a spell earlier in the turn that put 5 cards from the enchanted player's library into their graveyard. At the beginning of the end step, Fraying Sanity triggers. When it resolves, it sees those 5 cards. The player then mills an additional 5 cards. If you had a second copy of Fraying Sanity on them, the second trigger would see 10 cards (the original 5 plus the 5 from the first trigger) and mill another 10, for a total of 20 cards milled that turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Fraying Sanity

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Fraying Sanity's triggered ability counts the number of cards that were put into the enchanted player's graveyard during the turn, even if Fraying Sanity wasn't on the battlefield at the time those cards were put there, and even if those cards have left that graveyard.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The value of X is determined only as Fraying Sanity's triggered ability resolves. For example, if three Fraying Sanity Auras are attached to one player who had four cards put into their graveyard this turn, X will be four for the first ability to resolve, eight for the second, and sixteen for the third.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Fraying Sanity
+Traumatize
#1

Fraying Sanity + Traumatize

Infinite self-millInfinite mill for target opponent
  1. 1Cast Traumatize by paying {3}{U}{U}, causing an opponent to mill half their library, rounded down.
  2. 2At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn.
Fraying Sanity
+Cut Your Losses
#2

Fraying Sanity + Cut Your Losses

Near-infinite mill for target opponentInfinite self-millInfinite mill for target opponent
  1. 1Cast Cut Your Losses by paying {4}{U}{U}, causing an opponent to mill half their library, rounded down.
  2. 2At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn.
Fraying Sanity
+Terisian Mindbreaker
#3

Fraying Sanity + Terisian Mindbreaker

Infinite mill for target opponent
  1. 1Declare Terisian Mindbreaker as an attacker, triggering its ability, causing each opponent to mill half their library, rounded up.
  2. 2At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn.
Fraying Sanity
+Fleet Swallower
#4

Fraying Sanity + Fleet Swallower

Infinite self-millInfinite mill for target opponent
  1. 1Declare Fleet Swallower as an attacker.
  2. 2When Fleet Swallower attacks, it triggers, causing the player Fraying Sanity is attached to to mill half their library, rounded up.
  3. 3At the beginning of your end step, Fraying Sanity triggers, causing that player to mill cards equal to the number of cards put into their graveyard this turn.
Fraying Sanity
+Jidoor, Aristocratic Capital // Overture
#5

Fraying Sanity + Jidoor, Aristocratic Capital // Overture

Infinite mill for target opponent
  1. 1Cast Overture by paying {4}{U}{U}, causing an opponent to mill half their library, rounded down.
  2. 2At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn.
Fraying Sanity
+Kitsune's Technique
#6

Fraying Sanity + Kitsune's Technique

Infinite mill for target opponent
  1. 1Cast Kitsune's Technique by paying {4}{U}{U}, causing an opponent to mill half their library, rounded up.
  2. 2At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn.
Fraying Sanity
+Lord Xander, the Collector
#7

Fraying Sanity + Lord Xander, the Collector

Infinite mill for target opponent
  1. 1Declare Lord Xander as an attacker. Its second ability triggers, causing the defending player to mill half their library, rounded down.
  2. 2At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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