Friendly Ghost is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying When this creature enters, target creature gets +2/+4 until end of turn.
Complete guide
Friendly Ghost is a supportive Spirit creature that provides both aerial presence and a significant defensive boost to your board. While its stats are modest, its enters-the-battlefield ability can swing combat in your favor or save a key creature from damage-based removal.
Understanding the Trigger
Friendly Ghost features a triggered ability that activates the moment it successfully enters the battlefield. You must choose a target creature at that time. If there are no other creatures on the battlefield, the Friendly Ghost can actually target itself, becoming a 4/7 flyer until the end of the turn.
Resolution Step-by-Step
First, you cast Friendly Ghost and it must successfully resolve and enter the battlefield. Second, the 'enters' trigger is placed on the stack, and you choose a target creature. Third, players have a chance to respond with spells or abilities. Finally, if the target is still legal, that creature gains +2/+4 until the end of the turn cleanup step.
Timing and Strategy
Because this is an 'enters' ability, it works exceptionally well with effects that blink or flicker creatures. While it is a sorcery-speed play normally, providing a +4 toughness boost can surprise an opponent who expected to trade creatures during their following turn if you have a way to cast it with Flash.
Common Mistakes
A common error is forgetting that the target must be chosen when the ability is put on the stack. If the chosen creature leaves the battlefield in response to the trigger, the ability will fizzle and no creature will receive the bonus. Additionally, the bonus only lasts until the end of the current turn, not until your next turn.
Interaction examples
You have Solemn Simulacrum on the battlefield. When Friendly Ghost enters, you target the Simulacrum with the ability. The Simulacrum becomes a 4/6 creature. This allows you to attack or block more effectively with your Golem, potentially keeping it alive to provide its death-trigger value later.
If you control Roaming Throne and chose 'Spirit' as its type, Friendly Ghost's ability will trigger an additional time when it enters. You can choose to give one creature +4/+8, or split the bonus to give two different creatures +2/+4 each.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Friendly Ghost
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Friendly Ghost
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne