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Rules guide · Sorcery

Gaea's BalanceHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Apocalypse· June 4, 2001
Carte Magic Gaea's Balance

Gaea's Balance is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.

Complete guide

Gaea's Balance is a high-risk, high-reward sorcery that allows you to completely reshape your mana base in a single turn. By trading in five lands, you can tap into the full spectrum of colors provided by the multiverse.

A Massive Mana Overhaul

Gaea's Balance functions by requiring you to sacrifice five lands as part of its casting cost. This is an additional cost, meaning you must pay it before the spell even goes on the stack; if the spell is countered, those lands remain sacrificed. In return, you search your library for one Plains, one Island, one Swamp, one Mountain, and one Forest, putting them directly onto the battlefield.

Navigating Basic Land Types

Crucially, the spell asks for 'a land card of each basic land type,' not necessarily a basic land. You can search for nonbasic lands that possess these types, such as 'Shock Lands' or 'Triomes,' to further fix your colors. Note that because your library is a hidden zone, you may choose to 'fail to find' any or all of these cards, though you still must sacrifice the five lands as the cost.

Resolving the Search

Once Gaea's Balance begins to resolve, you look through your library for up to five lands—one for each basic land type. You put them onto the battlefield simultaneously. Finally, you shuffle your library. Unlike many green ramp spells, these lands enter the battlefield untapped, allowing you to use them immediately if you have spells to cast.

When to Strike

This card is best played when you are color-screwed or need to activate 'Domain' abilities. Since it costs four mana and five lands, you typically need five lands in play to cast it. It is a powerful tool for five-color decks that need to stabilize their mana for the late game.

Interaction examples

Sequencing with Early Ramp

To reach the five-land requirement for Gaea's Balance, you cast Cultivate on turn three. You find two basic lands, putting one into play and one into your hand. This ensures you have the fifth land drop ready on turn four, allowing you to immediately cast Gaea's Balance, sacrifice your current board, and replace it with a perfect spread of all five basic land types.

Chain-Loading Mana

If you have Kodama's Reach and Gaea's Balance in hand, use Kodama's Reach first to ensure you have enough lands on the battlefield to satisfy the additional cost. When you later cast Gaea's Balance, you sacrifice the lands you fetched earlier to bring out a more diverse set of lands, potentially including nonbasic lands with basic types to maximize your available colors for subsequent turns.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Gaea's Balance

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can find a nonbasic land card this way as long as it has a basic land type, such as Stomping Ground.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You can fail to find a land card for any or all basic land types, even if a land card with that basic land type is in your library.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredh
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