Ghost Ark is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying Repair Barge — Whenever this Vehicle becomes crewed, each artifact creature card in your graveyard gains unearthuntil end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
How it works : Ghost Ark
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Ghost Ark's triggered ability gives unearth
to each artifact that is in your graveyard as it resolves. Artifact cards that enter your graveyard after it resolves won't have unearth unless the ability triggers again later.
No other card is named in this ruling.
- #2· Wizards of the Coast
See also "Returning Keyword Ability: Unearth" in the General Notes section.
No other card is named in this ruling.
- #3· Wizards of the Coast
If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
No other card is named in this ruling.
- #4· Wizards of the Coast
Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
No other card is named in this ruling.
- #6· Wizards of the Coast
At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
No other card is named in this ruling.
- #7· Wizards of the Coast
Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
No other card is named in this ruling.
Legal formats
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Meta decks with Ghost Ark
No archived Top 8 deck with this card yet.




