Gideon of the Trials is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
+1: Until your next turn, prevent all damage target permanent would deal. 0: Until end of turn, Gideon becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
How it works : Gideon of the Trials
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Gideon's first ability will continue to prevent damage dealt by the target permanent even if Gideon leaves the battlefield before your next turn.
No other card is named in this ruling.
- #2· Wizards of the Coast
Gideon's second ability doesn't count as a creature entering the battlefield. Gideon was already on the battlefield; he only changed his types.
No other card is named in this ruling.
- #3· Wizards of the Coast
If Gideon becomes a creature the same turn he enters the battlefield, you can't attack with him or use any of his
abilities (if he gains any).
No other card is named in this ruling.
- #4· Wizards of the Coast
Gideon's second ability causes him to become a creature with the creature types Human and Soldier. He remains a planeswalker with the planeswalker type Gideon. (He also retains any other card types or subtypes he may have had.) Each subtype is correlated to the proper card type: planeswalker is only a type (not a creature type), and Human and Soldier are just creature types (not planeswalker types).
No other card is named in this ruling.
- #5· Wizards of the Coast
If damage that can't be prevented is dealt to Gideon after his second ability has resolved, that damage will have all applicable results: specifically, the damage is marked on Gideon (since he's a creature) and that damage causes that many loyalty counters to be removed from him (since he's a planeswalker). Even though he has indestructible, if Gideon has no loyalty counters on him, he's put into his owner's graveyard.
No other card is named in this ruling.
- #6· Wizards of the Coast
If Gideon leaves the battlefield after giving you his emblem, you'll keep the emblem. Its effect will apply again later if another Gideon comes under your control.
No other card is named in this ruling.
- #7· Wizards of the Coast
No game effect can cause you to lose the game or cause any opponent to win the game while Gideon's emblem is in effect. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're at your Glorious End, your opponent casts a second Approach of the Second Sun, or so on. You keep playing.
No other card is named in this ruling.
- #8· Wizards of the Coast
Other circumstances can still cause you to lose the game. You will lose a game if you concede, if you're penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a DCI rules infraction, or if your Magic Online® game clock runs out of time.
No other card is named in this ruling.
- #9· Wizards of the Coast
If you have Gideon's emblem in a Two-Headed Giant game and control a Gideon planeswalker, your team can't lose the game and the opposing team can't win the game. If your teammate controls a Gideon planeswalker but you do not, your emblem's effect doesn't apply.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Gideon of the Trials + Axis of Mortality + Wall of Blood
- 1At the beginning of your upkeep, Axis of Mortality triggers.
- 2Activate Wall of Blood by paying 1 life, giving Wall of Blood +1/+1 until end of turn.
- 3Repeat step 2 until you have zero life.
- 4Resolve the Axis of Mortality trigger, swapping your life total with an opponent.
- 5The opponent loses the game due to having zero life.
- 6You may repeat this on each of your turns.
Transcendence + Gideon of the Trials
- 1Cast Transcendence by paying
.
- 2Transcendence triggers due to you having 20 or more life. However, you cannot lose the game due to Gideon of the Trials.
- 3Step 2 repeats in an infinite loop, causing the game to end in a draw if it isn't interacted with.
Gideon of the Trials + Soul Conduit + Wall of Blood
- 1Activate Wall of Blood by paying 1 life, giving Wall of Blood +1/+1 until end of turn.
- 2Repeat step 1 until you have zero life.
- 3Activate Soul Conduit by paying
and tapping it, exchanging your life total with an opponent's.
- 4The opponent loses the game due to having zero life.
- 5You may repeat this on each of your turns.
Ad Nauseam + Gideon of the Trials
- 1Cast Ad Nauseam by paying
.
- 2Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing life equal to that card's mana value.
- 3Repeat the process in step 2 as many times as desired.
Gideon of the Trials + Magus of the Mirror + Wall of Blood
- 1During your upkeep, activate Wall of Blood by paying 1 life, giving Wall of Blood +1/+1 until end of turn.
- 2Repeat step 1 until you have zero life.
- 3Activate Magus of the Mirror by tapping and sacrificing it, exchanging your life total with an opponent.
- 4The opponent loses the game due to having zero life.
Gideon of the Trials + Axis of Mortality + Necropotence
- 1At the beginning of your upkeep, Axis of Mortality triggers.
- 2Activate Necropotence by paying 1 life, exiling the top card of your library face down.
- 3Repeat step 2 until you have zero life.
- 4Resolve the Axis of Mortality trigger, swapping your life total with an opponent.
- 5The opponent loses the game due to having zero life.
- 6You may repeat this on each of your turns.
Gideon of the Trials + Axis of Mortality + Blood Celebrant
- 1At the beginning of your upkeep, Axis of Mortality triggers.
- 2Activate Blood Celebrant by paying
and one life, adding
.
- 3Repeat step 2 until you have zero life.
- 4Resolve the Axis of Mortality trigger, swapping your life total with an opponent.
- 5The opponent loses the game due to having zero life.
- 6You may repeat this on each of your turns.
Gideon of the Trials + Soul Conduit + Necropotence
- 1Activate Necropotence by paying 1 life, exiling the top card of your library face down.
- 2Repeat step 1 until you have zero life.
- 3Activate Soul Conduit by paying
and tapping it, exchanging your life total with an opponent's.
- 4The opponent loses the game due to having zero life.
- 5You may repeat this on each of your turns.
Related cards and tokens
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Gideon of the Trials
No archived Top 8 deck with this card yet.












