Gilanra, Caller of Wirewood is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Add
. When you spend this mana to cast a spell with mana value 6 or greater, draw a card. Partner (You can have two commanders if both have partner.)
Complete guide
Gilanra, Caller of Wirewood is a versatile Legendary Elf Druid that rewards you for thinking big. As a mana dork with a built-in card draw engine and the Partner keyword, Gilanra is a fantastic choice for players who want to ramp into massive spells while keeping their hand full.
Big Mana, Big Rewards
Gilanra provides more than just a simple green mana. When you activate its ability, you create a mana that carries a specific delayed triggered ability. If you use this specific mana to pay for any part of a spell's cost, and that spell has a mana value of 6 or greater, Gilanra triggers to let you draw a card. This reward applies even if the spell is countered, as the trigger happens as soon as the mana is spent during the casting process.
Resolving the Trigger
First, you tap Gilanra to add {G} to your mana pool. When you begin to cast a spell with mana value 6 or greater, you reach the step where you pay costs. By spending Gilanra's mana, the draw ability triggers and is put onto the stack on top of the spell you just cast. The draw ability will resolve first, allowing you to draw a card before the big spell itself resolves or is even responded to by opponents.
Common Pitfalls
A common mistake is forgetting how X spells work. For spells with {X} in the cost, the mana value is calculated using the value chosen for X while on the stack. If you cast a spell where X is 3 and the base cost is {2}{G}, the mana value is 6, which satisfies Gilanra. However, remember that Gilanra only cares about the mana it produced. If you have multiple mana in your pool, you must explicitly spend the mana generated by Gilanra to trigger the draw.
When to Play Gilanra
Gilanra shines in decks that want to skip the mid-game and jump straight to high-impact threats. Because it has Partner, you can pair it with another commander to add more colors or a different utility. It is best used in ramp strategies where you plan to cast spells with mana value 6 or higher consistently to ensure you never run out of gas.
Interaction examples
On turn two, you play Sakura-Tribe Elder and sacrifice it to find a basic Forest. This allows you to play Gilanra on turn three. Now you have a mana source ready to help you reach 6 mana by turn five, ensuring your first big spell also replaces itself in your hand.
If you use Gilanra to help pay for Solemn Simulacrum, you will not draw a card from Gilanra's ability. This is because Solemn Simulacrum has a mana value of 4, which is less than the required 6. You still get the land from the Simulacrum's enters-the-battlefield trigger, but Gilanra's specific draw condition is not met.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Gilanra, Caller of Wirewood
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
An ability that triggers when a player spends mana to cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
No other card is named in this ruling.
- #2· Wizards of the Coast
If an effect causes Gilanra's ability to produce more than one mana (such as that of Mana Reflection), the delayed triggered ability will be created for each of those mana, and you'll draw a card each time one of those mana is spent to cast a spell with mana value 6 or greater. If you spend two of those mana to cast a single spell with mana value 6 or greater, you'll draw two cards.
No other card is named in this ruling.
- #3· Wizards of the Coast
For a spell with
in its mana cost, use the value chosen for X to determine the spell's mana value.
No other card is named in this ruling.
- #4· Wizards of the Coast
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
No other card is named in this ruling.
- #5· Wizards of the Coast
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
No other card is named in this ruling.
- #6· Wizards of the Coast
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
No other card is named in this ruling.
- #7· Wizards of the Coast
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
No other card is named in this ruling.
- #8· Wizards of the Coast
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
No other card is named in this ruling.
- #9· Wizards of the Coast
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
No other card is named in this ruling.
- #10· Wizards of the Coast
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
No other card is named in this ruling.
Legal formats
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Meta decks with Gilanra, Caller of Wirewood












Sakura-Tribe Elder
Solemn Simulacrum