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Gleaming OverseerHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Midnight Hunt Commander· September 24, 2021
Carte Magic Gleaming Overseer

Gleaming Overseer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.

Complete guide

Gleaming Overseer is a cornerstone for Zombie and Army decks, providing both immediate board presence and powerful defensive layers. This Zombie Wizard ensures your token legions are difficult to target and even harder to block.

Building the Army

When Gleaming Overseer enters the battlefield, it triggers its 'amass Zombies 1' ability. If you do not already control a creature with the Army subtype, you create a 0/0 black Zombie Army creature token first. Then, you place a +1/+1 counter on an Army you control, and that Army becomes a Zombie in addition to its other types. If you already control an Army, you simply add the counter to it.

Protective and Evasive Auras

The true strength of this card lies in its static ability: 'Zombie tokens you control have hexproof and menace.' Note that this applies to ALL tokens you control that have the Zombie subtype, not just the specific Army you created. Hexproof prevents your opponents from targeting your tokens with spells or abilities, while menace ensures they can only be blocked by two or more creatures.

Strategic Timing

Because Gleaming Overseer provides hexproof, it is best played when you already have a significant token board state or as a way to grow a specific Army token out of burn range. If an opponent tries to target your Zombie token, casting Gleaming Overseer at flash speed (via other card effects) would fizzle their spell by granting the token hexproof.

Interaction examples

The Growing Legion

If you control a 2/2 Zombie Army token and play Gleaming Overseer, the amass trigger puts a +1/+1 counter on the existing token, making it a 3/3. The token then immediately gains hexproof and menace due to Gleaming Overseer's static ability.

Double the Amass

If you have Roaming Throne on the battlefield with 'Zombie' chosen as its type, Gleaming Overseer's enter-the-battlefield ability triggers twice. You will amass Zombies 1, then amass Zombies 1 again, resulting in a single Army token getting two +1/+1 counters (or two different Armies getting one counter each if you have multiple).

Non-Synergy Example

If you have Solemn Simulacrum on the battlefield alongside Gleaming Overseer, the Simulacrum does not receive hexproof or menace. Even though it is a creature, it is not a token nor a Zombie, so Gleaming Overseer's static bonus does not apply to it.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Gleaming Overseer

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.

    Card named in this ruling

  3. #3· Wizards of the Coast

    Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

    Card named in this ruling

  4. #4· Wizards of the Coast

    In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

    Card named in this ruling

  6. #6· Wizards of the Coast

    Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Some cards that cause you to amass Zombies also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Wall of Roots
+Agatha's Soul Cauldron
+Tayam, Luminous Enigma
+Gleaming Overseer
#1

Wall of Roots + Agatha's Soul Cauldron + Tayam, Luminous Enigma + Gleaming Overseer

Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast Gleaming Overseer by paying its mana cost; it enters with a vigilance counter due to Tayam.
  2. 2When Gleaming Overseer enters, it triggers, creating a 0/0 creature token with a +1/+1 counter on it as well as a vigilance counter due to Tayam.
  3. 3Declare that you are activating Tayam's ability, so state-based actions will not be checked until the ability is activated.
  4. 4While paying that ability's cost, activate the creature token using the Wall of Roots mana ability from Agatha's Soul Cauldron by putting a -0/-1 counter on it, adding {G}.
  5. 5Complete the activation by paying {3} and removing a vigilance counter from each of the two creatures and a -0/-1 counter from the Army token.
  6. 6Holding priority, activate Thermopod twice by sacrificing Gleaming Overseer and the creature token, adding two mana.
  7. 7Resolve Tayam's ability, milling three and returning Gleaming Overseer from your graveyard to the battlefield with a vigilance counter on it.
  8. 8Repeat from step 2.
Wall of Roots
+Agatha's Soul Cauldron
+Tayam, Luminous Enigma
+Gleaming Overseer
#2

Wall of Roots + Agatha's Soul Cauldron + Tayam, Luminous Enigma + Gleaming Overseer

Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast Gleaming Overseer by paying its mana cost; it enters with a vigilance counter due to Tayam.
  2. 2When Gleaming Overseer enters, it triggers, creating a 0/0 creature token with a +1/+1 counter on it as well as a vigilance counter due to Tayam.
  3. 3Declare that you are activating Tayam's ability, so state-based actions will not be checked until the ability is activated.
  4. 4While paying that ability's cost, activate the creature token using the Wall of Roots mana ability from Agatha's Soul Cauldron by putting a -0/-1 counter on it, adding {G}.
  5. 5Complete the activation by paying {3} and removing a vigilance counter from each of the two creatures and a -0/-1 counter from the Army token.
  6. 6Holding priority, activate Phyrexian Altar twice by sacrificing Gleaming Overseer and the creature token, adding two mana.
  7. 7Resolve Tayam's ability, milling three and returning Gleaming Overseer from your graveyard to the battlefield with a vigilance counter on it.
  8. 8Repeat from step 2.
Wall of Roots
+Agatha's Soul Cauldron
+Tayam, Luminous Enigma
+Ashnod's Altar
#3

Wall of Roots + Agatha's Soul Cauldron + Tayam, Luminous Enigma + Ashnod's Altar

Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast Gleaming Overseer by paying its mana cost; it enters with a vigilance counter due to Tayam.
  2. 2When Gleaming Overseer enters, it triggers, creating a 0/0 creature token with a +1/+1 counter on it as well as a vigilance counter due to Tayam.
  3. 3Declare that you are activating Tayam's ability, so state-based actions will not be checked until the ability is activated.
  4. 4While paying that ability's cost, activate the creature token using the Wall of Roots mana ability from Agatha's Soul Cauldron by putting a -0/-1 counter on it, adding {G}.
  5. 5Complete the activation by paying {3} and removing a vigilance counter from each of the two creatures and a -0/-1 counter from the Army token.
  6. 6Holding priority, activate Ashnod's Altar twice by sacrificing Gleaming Overseer and the creature token, adding {C}{C}{C}{C}.
  7. 7Resolve Tayam's ability, milling three and returning Gleaming Overseer from your graveyard to the battlefield with a vigilance counter on it.
  8. 8Repeat from step 2.

Related cards and tokens

03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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