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Rules guide · Enchantment

GloomHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Masters Edition IV· January 10, 2011
Carte Magic Gloom

Gloom is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.

How it works : Gloom

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The extra mana is not considered part of the activation cost. It is a separate cost.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The additional mana is paid at the same time the spell/ability is cast/activated.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The extra mana is part of the total cost, so cost reducers can be applied to this cost.

    No other card is named in this ruling.

02

Interactions with other cards

These cards' text mentions Gloom.

03

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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Meta decks with Gloom

No archived Top 8 deck with this card yet.

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Official source