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Rules guide · Land Creature

GoblandHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Mystery Booster 2· August 2, 2024
Carte Magic Gobland

Gobland is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(Gobland isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {R}.") Gobland can't block.

How it works : Gobland

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Mountain is a land type and Goblin is a creature type.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Due to its color indicator (appearing to the left of its type line), Gobland is red. Color indicators apply in all zones, not just the battlefield.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Gobland is played as a land. It doesn’t use the stack, it’s not a spell, it can’t be responded to, it has no mana cost, and it counts as your land play for the turn.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If Gobland is changed into another basic land type, it continues to be a red Goblin creature.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If Gobland gains flash, or you have the ability to play Gobland as though it had flash (due to Teferi, Druid of Argoth, for example), you can ignore the normal timing rules for when during your turn you can play a land, but not any other restrictions. You can’t play Gobland during another player’s turn, and you can’t play Gobland if you don’t have any land plays remaining.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

    No other card is named in this ruling.

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