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Rules guide · Sorcery

Goblin NegotiationHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Foundations· November 15, 2024
Carte Magic Goblin Negotiation

Goblin Negotiation is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.

Complete guide

Goblin Negotiation is a flexible red sorcery that turns raw destruction into a loyal army of tokens. By carefully calculating the damage dealt to a creature, you can maximize your board presence while removing a threat. This card rewards players who know exactly how much power is needed to tip the scales of battle.

Destruction and Reinforcements

Goblin Negotiation deals X damage to a single target creature. The unique twist is that it rewards you for 'overkilling' the target; for every point of damage dealt beyond what is lethal, you create a 1/1 red Goblin creature token. This means the spell functions as both targeted removal and a token generator in one package.

Calculating Excess Damage

To determine how many Goblins you receive, first determine the lethal damage of the target. Usually, lethal damage equals the creature's toughness minus any damage already marked on it. If Goblin Negotiation deals more than this amount, the remaining damage is considered 'excess'. Note that if the spell somehow gains deathtouch, only 1 damage is required to be lethal, potentially creating many more tokens.

Common Pitfalls

A common mistake is forgetting that damage already marked on the creature counts toward lethal damage. If a 4/4 creature has already taken 2 damage this turn, its lethal damage threshold is only 2. If you cast Goblin Negotiation with X=5, you would deal 3 excess damage and receive three Goblins. Also, remember that if the target becomes illegal or gains protection before the spell resolves, no damage is dealt and no Goblins are created.

Strategic Timing

Because this is a sorcery, you generally want to use it during your main phase to clear a path for your attackers. It is most effective against small creatures when you have plenty of mana, allowing you to convert that extra mana into a wide board of Goblins. It serves as a great finisher to both remove a blocker and provide the bodies needed for a lethal swing next turn.

Interaction examples

Clearing the Path

You cast Goblin Negotiation with X=5 targeting a 2/2 creature. The spell deals 5 damage. Since 2 damage is lethal, there is 3 excess damage. You create three 1/1 red Goblin creature tokens.

Softening the Target

An opponent's 5/5 creature was previously dealt 3 damage by another source. You cast Goblin Negotiation with X=4. The creature only needs 2 more damage to reach its toughness of 5. The spell deals 4 damage, resulting in 2 excess damage and granting you two 1/1 red Goblin creature tokens.

Managing Resources

While cards like Faithless Looting help you find your lands to fuel a large X value, and Vandalblast clears away artifacts, Goblin Negotiation acts as your primary way to convert excess mana into creatures while keeping the board clear of opposing blockers.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Goblin Negotiation

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Excess damage has been dealt to a creature if the damage dealt to it is greater than lethal damage. Usually, this means damage greater than its toughness, although damage already marked on the creature is taken into account.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    In some unusual cases, Goblin Negotiation may have deathtouch. Even 1 damage dealt to a creature from a source with deathtouch is considered lethal damage, so any amount greater than that will cause excess damage to be dealt, even if the total amount of damage isn't greater than the creature's toughness

    Card named in this ruling

Related cards and tokens

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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