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Goldnight CommanderHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Tarkir: Dragonstorm Commander· April 11, 2025
Carte Magic Goldnight Commander

Goldnight Commander is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.

Complete guide

Goldnight Commander is a powerful payoff for creature-heavy decks, turning every new arrival into a rallying cry for your army. By providing a temporary boost to your entire board, this Human Cleric Soldier can turn a wide field into a lethal force. Understanding how its triggered ability layers with other effects is key to maximizing your combat phase.

What it Does

Goldnight Commander features a triggered ability that activates whenever another creature enters the battlefield under your control. When this happens, every creature you control at the time the ability resolves—including the creature that just entered—receives a +1/+1 bonus until the end of the current turn. This effect stacks, meaning if multiple creatures enter simultaneously, each one triggers the Commander separately, leading to significant power jumps.

Step-by-Step Resolution

First, a creature other than Goldnight Commander enters the battlefield under your control. This causes Goldnight Commander's ability to trigger and be placed on the stack. When the ability resolves, the game checks which creatures you currently control. All those creatures, including the Commander itself and the newcomer, gain +1/+1. If the creature that caused the trigger leaves the battlefield before the ability resolves, it won't receive the bonus, but your other creatures still will.

Common Mistakes

A frequent point of confusion is whether Goldnight Commander buffs itself; it does, as it is a creature you control. However, remember that the Commander must already be on the battlefield to see other creatures enter. If the Commander enters at the same time as other creatures (for example, via a mass resurrection effect), it will see those other creatures and trigger for each of them. Another common error is forgetting that the bonus is locked in only for creatures you control as the ability resolves; creatures you play later in the turn will not have the bonus from previous triggers.

When to Play It

Goldnight Commander is best utilized in 'Go-Wide' strategies or decks that can generate multiple tokens at once. Since the bonus lasts until end of turn, you should aim to trigger it during your pre-combat main phase to maximize the damage dealt during your attack. It is also highly effective when paired with cards that double triggered abilities or creatures that bring their own friends to the party.

Interaction examples

Rallying the Golems

With Goldnight Commander on the battlefield, you cast Solemn Simulacrum. When Solemn Simulacrum enters, both its own ability and Goldnight Commander's ability trigger. You can choose the order they go on the stack. As the Commander's ability resolves, both the Commander and the Simulacrum get +1/+1 until end of turn. You also get to search for your basic land as per the Simulacrum's ability.

Double the Command

You have Goldnight Commander on the battlefield and cast Roaming Throne, choosing 'Human' as it enters. Because Roaming Throne is now a Human, it interacts with the Commander. When Roaming Throne enters, it triggers Goldnight Commander. However, if you already had a Roaming Throne on the battlefield naming 'Human' or 'Soldier', and another creature enters, Goldnight Commander's ability would trigger twice. This results in your entire board getting +2/+2 instead of +1/+1 for every single creature that enters.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Goldnight Commander

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The creature that entered will also get +1/+1 until end of turn if it's still on the battlefield when the ability resolves.

    No other card is named in this ruling.

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Legal formats

modernlegacyvintagecommanderoathbreakerduel
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