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Golgari KeyruneHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Return to Ravnica· October 5, 2012
Carte Magic Golgari Keyrune

Golgari Keyrune is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Add {B} or {G}. {B}{G}: This artifact becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.

Complete guide

Golgari Keyrune is a versatile tool for any deck utilizing black and green, serving as both mana acceleration and a surprise combatant. This artifact provides consistent resource generation early on while offering a defensive or offensive body when you have spare mana. Understanding the transition from artifact to creature is essential for mastering its utility on the battlefield.

Dual Utility: Mana and Muscle

At its core, Golgari Keyrune is a mana rock that taps for either black or green mana. However, for a cost of one black and one green mana, it transforms into a 2/2 Insect artifact creature until the end of the turn. In this form, it gains deathtouch, meaning any amount of damage it deals to a creature is enough to destroy it.

The Transformation Process

When you activate the transformation ability, the Keyrune remains an artifact but adds the creature type 'Insect' and the colors black and green. Until that ability resolves, the Keyrune is a colorless artifact. If you activate this ability multiple times in one turn, each subsequent activation will reset its base power and toughness to 2/2, potentially overriding other effects that set its stats to specific numbers, though counters and static buffs like +1/+1 will still apply.

Common Pitfalls

A frequent mistake is forgetting about summoning sickness. If you play Golgari Keyrune and immediately turn it into a creature, it cannot attack or tap for mana because it has been under your control for less than a full turn cycle. Additionally, remember that as a creature, it becomes vulnerable to both artifact destruction and creature removal spells.

Strategic Timing

The best time to activate the Keyrune's creature ability is often during your opponent's declare attackers step. Because it has deathtouch, it acts as a significant deterrent, as it can trade with even the largest non-indestructible creatures. On your own turn, it serves as a reliable way to chip away at an opponent's life total after a board wipe has cleared other creatures.

Interaction examples

Establishing a Mana Base

Early in the game, you can play Arcane Signet on turn two followed by Golgari Keyrune on turn three. This allows you to ramp quickly into high-cost spells, providing you with two extra mana sources that specifically help fix your colors for black and green requirements.

Swift Strike Transformation

If you have Swiftfoot Boots on the battlefield, you can play Golgari Keyrune and activate its ability to turn it into a creature. You can then pay the equip cost to attach the boots to the Insect. This gives the Keyrune haste, allowing it to attack or tap for mana immediately, and hexproof to protect it from targeted removal.

Defensive Deathtouch

With Golgari Keyrune on the field, an opponent may hesitate to attack with a large creature. You can keep your mana open and, once they declare an attacker, pay one black and one green mana to transform the Keyrune. As a 2/2 with deathtouch, it can block and destroy their threat regardless of its toughness.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Golgari Keyrune

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacyvintagecommanderoathbreakerdueltlr
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