Gremlin Tamer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.
Complete guide
Gremlin Tamer is a versatile Human Scout that rewards players for engaging with enchantments and exploring the depths of haunted mansions. By utilizing the Eerie keyword, this creature transforms your strategic plays into a swarm of aggressive Gremlin tokens. Whether you are casting auras or unlocking mysterious Rooms, this card ensures your board presence grows steadily.
Mastering the Eerie Mechanism
Gremlin Tamer features the Eerie ability, which triggers under two specific conditions: an enchantment you control enters the battlefield, or you fully unlock a Room. Unlike older 'constellation' triggers, Eerie is more flexible because it also counts the completion of Room permanents already on the board. Each time either of these events occurs, you create a 1/1 red Gremlin creature token, allowing you to build an army simply by executing your game plan.
Step-by-Step Resolution
When an enchantment enters the battlefield under your control, Gremlin Tamer's ability is put onto the stack immediately. If several enchantments enter at the same time, the ability triggers once for each of them. Similarly, if you pay the cost to unlock the second door of a Room you already control, or if an effect causes both doors of a Room to unlock at once, the 'fully unlock' condition is met. Once the trigger resolves, you place a 1/1 red Gremlin token onto the battlefield.
Timing and Strategy
To maximize Gremlin Tamer, you should prioritize playing it early before your main enchantment threats. Since it costs only two mana, it can sit on the board and generate value from every subsequent enchantment spell. It is particularly effective in 'Blink' decks or Room-heavy strategies where you can repeatedly trigger the Eerie condition without necessarily casting new spells from your hand.
Interaction examples
With Gremlin Tamer on the battlefield, you cast an enchantment. As that enchantment enters the battlefield, Gremlin Tamer's Eerie ability triggers. When the ability resolves, you create a 1/1 red Gremlin creature token. This token is a standard creature that can be used for attacking, blocking, or sacrificial fodder.
You use Ornithopter of Paradise to tap for a specific color of mana needed to cast a multi-colored enchantment or to pay the unlock cost of a Room's door. By using the thopter to accelerate your mana, you can trigger Gremlin Tamer's ability earlier in the game or multiple times in a single turn, rapidly increasing your Gremlin count.
While Gremlin Tamer builds your board with tokens, Esper Sentinel taxes your opponent's noncreature spells. If your opponent casts a removal spell to deal with your growing Gremlin army, Esper Sentinel may allow you to draw a card, potentially finding another enchantment to restart the Gremlin Tamer's token generation loop.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Gremlin Tamer
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a permanent with an eerie ability enters at the same time as one or more enchantments, its ability will trigger for each of those enchantments.
No other card is named in this ruling.
- #2· Wizards of the Coast
An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Secret Arcade // Dusty Parlor + Gremlin Tamer
- 1Cast Gremlin Tamer by paying its mana cost.
- 2When Gremlin Tamer enters the battlefield as an enchantment due to Secret Arcade, it triggers, creating a creature token.
- 3When the creature tokens enters the battlefield as an enchantment due to Secret Arcade, Gremlin Tamer's second ability triggers, creating a creature token.
- 4Repeat step 3.
Enchanted Evening + Gremlin Tamer
- 1Cast Gremlin Tamer by paying its mana cost.
- 2When Gremlin Tamer enters the battlefield as an enchantment due to Enchanted Evening, it triggers, creating a creature token.
- 3When the creature token enters the battlefield as an enchantment due to Enchanted Evening, Gremlin Tamer's second ability triggers, creating a creature token.
- 4Repeat step 3.
Screams from Within + Gremlin Tamer
- 1Cast Screams from Within by paying
, attaching it to a creature with toughness equal to 1.
- 2The creature dies as a state-based action due to having 0 toughness.
- 3Gremlin Tamer and Screams from Within trigger.
- 4Resolve the Gremlin Tamer trigger, creating a 1/1 Gremlin creature token.
- 5Resolve the Screams from Within trigger, returning it from your graveyard to the battlefield attached to the Gremlin.
- 6Repeat from step 2.
Traveling Plague + Viscera Seer + Gremlin Tamer
- 1Cast Traveling Plague by paying
, attaching it to another creature you control.
- 2When Traveling Plague enters, Gremlin Tamer triggers, creating a creature token.
- 3Activate Viscera Seer by sacrificing the creature Traveling Plague is attached to.
- 4When the creature dies, Traveling Plague triggers, returning itself from your graveyard to the battlefield attached to the token created in step 2.
- 5When Traveling Plague enters, Gremlin Tamer triggers, creating a creature token.
- 6Resolve the Viscera Seer ability.
- 7Repeat from step 3.
Traveling Plague + Ashnod's Altar + Gremlin Tamer
- 1Cast Traveling Plague by paying
, attaching it to another creature you control.
- 2When Traveling Plague enters, Gremlin Tamer triggers, creating a creature token.
- 3Activate Ashnod's Altar by sacrificing the creature Traveling Plague is attached to.
- 4When the creature dies, Traveling Plague triggers, returning itself from your graveyard to the battlefield attached to the token created in step 2.
- 5When Traveling Plague enters, Gremlin Tamer triggers, creating a creature token.
- 6Repeat from step 3.
Traveling Plague + Phyrexian Altar + Gremlin Tamer
- 1Cast Traveling Plague by paying
, attaching it to another creature you control.
- 2When Traveling Plague enters, Gremlin Tamer triggers, creating a creature token.
- 3Activate Phyrexian Altar by sacrificing the creature Traveling Plague is attached to.
- 4When the creature dies, Traveling Plague triggers, returning itself from your graveyard to the battlefield attached to the token created in step 2.
- 5When Traveling Plague enters, Gremlin Tamer triggers, creating a creature token.
- 6Repeat from step 3.
Traveling Plague + Carrion Feeder + Gremlin Tamer
- 1Cast Traveling Plague by paying
, attaching it to another creature you control.
- 2When Traveling Plague enters, Gremlin Tamer triggers, creating a creature token.
- 3Activate Carrion Feeder by sacrificing the creature Traveling Plague is attached to.
- 4When the creature dies, Traveling Plague triggers, returning itself from your graveyard to the battlefield attached to the token created in step 2.
- 5When Traveling Plague enters, Gremlin Tamer triggers, creating a creature token.
- 6Resolve the Carrion Feeder ability.
- 7Repeat from step 3.
Traveling Plague + Bartolomé del Presidio + Gremlin Tamer
- 1Cast Traveling Plague by paying
, attaching it to another creature you control.
- 2When Traveling Plague enters, Gremlin Tamer triggers, creating a creature token.
- 3Activate Bartolomé del Presidio by sacrificing the creature Traveling Plague is attached to.
- 4When the creature dies, Traveling Plague triggers, returning itself from your graveyard to the battlefield attached to the token created in step 2.
- 5When Traveling Plague enters, Gremlin Tamer triggers, creating a creature token.
- 6Resolve the Bartolomé del Presidio ability.
- 7Repeat from step 3.
Related cards and tokens
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Meta decks with Gremlin Tamer
No archived Top 8 deck with this card yet.



Gremlin
Ornithopter of Paradise
Esper Sentinel






