Greymond, Avacyn's Stalwart is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
As Greymond, Avacyn's Stalwart enters, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2.
Complete guide
Greymond, Avacyn's Stalwart is a powerful commander and tribal centerpiece that turns your Human army into an unstoppable force. By granting both keywords and a significant stat boost, he ensures your board state becomes difficult to interact with in combat. Understanding his static abilities is key to maximizing your tactical advantage on the battlefield.
Choosing Your Keywords
Greymond features a replacement effect that occurs 'as' he enters the battlefield. You choose two abilities from first strike, vigilance, and lifelink. Because this is not a triggered ability, it does not use the stack and cannot be responded to. Once he is on the battlefield, the choice is already made, and all Humans you control immediately gain those two keywords. This includes Greymond himself, as he is a Human Soldier.
The Strength of the Coven
His second ability is a static buff that checks how many Humans you control. If you control four or more Humans, every Human you control gets +2/+2. This check is continuous; if your Human count drops below four due to a removal spell, the bonus vanishes instantly. Similarly, if a spell creates tokens that put you at the four-Human threshold, the bonus applies immediately without any trigger needing to resolve.
Common Mistakes
A frequent error is trying to double the keyword choice with cards like Roaming Throne. Because Greymond's keyword selection is a static replacement effect ('As it enters') and not a triggered ability ('When/Whenever/At'), it cannot be doubled. Additionally, remember that the +2/+2 bonus applies to Greymond too, making him a 6/6 if you meet the tribal requirement.
When to Play Greymond
Greymond is most effective when you already have a small board presence. Ideally, you want to cast him when you have at least three other Humans so that his +2/+2 anthem takes effect the moment he hits the table. Choose vigilance and lifelink if you need to stabilize against aggro, or first strike and vigilance to dominate the red zone while keeping blockers ready.
Interaction examples
If you cast Roaming Throne and choose 'Human', it becomes a Human. When you later play Greymond, he counts the Throne as one of your Humans. If you control Greymond, the Throne, and two other Humans, Greymond's static ability grants all of them +2/+2. Note that Roaming Throne does not double Greymond's keyword choice because that effect is not a triggered ability.
If you control Greymond and Solemn Simulacrum, the Golem does not benefit from Greymond's abilities. Solemn Simulacrum will not gain first strike, vigilance, or lifelink, nor will it receive +2/+2, because it lacks the Human creature type. However, Solemn Simulacrum's land-searching ability remains useful for reaching the mana required to cast Greymond.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Greymond, Avacyn's Stalwart
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Greymond, Avacyn's Stalwart







Roaming Throne
Solemn Simulacrum