Guul Draz Vampire is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
How it works : Guul Draz Vampire
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Intimidate looks at the current colors of a creature that has it. Normally, if Guul Draz Vampire has intimidate, it can’t be blocked except by artifact creatures and/or black creatures. If it’s turned white, then it can’t be blocked except by artifact creatures and/or white creatures.
No other card is named in this ruling.
- #2· Wizards of the Coast
If an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it’s blocked, changing its colors won’t change that.
No other card is named in this ruling.
Legal formats
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Meta decks with Guul Draz Vampire
No archived Top 8 deck with this card yet.




