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Rules guide · Artifact

Hard-Won JitteHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Teenage Mutant Ninja Turtles· March 6, 2026
Carte Magic Hard-Won Jitte

Hard-Won Jitte is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Equipped creature has double strike. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Complete guide

Hard-Won Jitte is a powerful Equipment that grants the formidable double strike ability to your creatures for a modest investment. This card can turn even a minor threat into a game-ending powerhouse by allowing it to deal combat damage twice. Understanding how this artifact functions on the battlefield is key to dominating combat.

The Power of Double Strike

Hard-Won Jitte grants the equipped creature double strike, which changes how it behaves during the combat phase. Instead of one combat damage step, there are two. The creature deals damage in the first combat damage step alongside other creatures with first strike or double strike, and then it deals damage again in the second combat damage step alongside normal attackers.

Equipping Step by Step

To utilize Hard-Won Jitte, you must follow the equip keyword process. First, pay the activation cost of {2} mana during your main phase when the stack is empty. Choose a target creature you control to receive the Equipment. Once the ability resolves, the artifact becomes attached to that creature, and it immediately gains double strike.

Strategic Considerations

Because Hard-Won Jitte only provides double strike and no power or toughness bonuses, it is most effective on creatures that already have high power or 'on-hit' abilities. Remember that you can only activate the equip ability as a sorcery, meaning you cannot move the Jitte to a blocker during an opponent's turn to surprise them.

Common Mistakes

A frequent error is assuming double strike allows a creature to kill a blocker in the first step and then deal full damage to the player in the second. Unless the creature also has trample, if it is blocked, all its damage must be assigned to the blocking creatures, even if the blocker is destroyed during the first damage step.

Interaction examples

Accelerating the Equipment

You can use the colorless mana provided by Sol Ring to pay the entire {2} equip cost of Hard-Won Jitte. This allows you to play the Jitte and attach it to a creature much earlier than your opponent might expect, setting up a high-damage attack in the early turns.

Fixing Mana for the Jitte

If you are playing a multi-color deck, Arcane Signet ensures you have the {R} required to cast Hard-Won Jitte. Once the artifact is on the battlefield, the Signet can also help cover the generic portion of the equip cost, ensuring your best creature is always armed for battle.

Combat Sequence

With Hard-Won Jitte equipped to a 3/3 creature, you enter combat. During the first combat damage step, your creature deals 3 damage. If the blocker survives or if the creature was unblocked, it deals another 3 damage during the second combat damage step, totaling 6 damage in one turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Hard-Won Jitte

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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