Hellkite Charger is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying, haste Whenever this creature attacks, you may pay. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
How it works : Hellkite Charger
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You decide whether to pay
as Hellkite Charger’s ability resolves.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you pay
, the new combat phase immediately follows the current combat phase. There is no main phase in between.
No other card is named in this ruling.
- #3· Wizards of the Coast
Hellkite Charger’s ability may trigger multiple times in the same turn, since its own ability gives it multiple chances to attack. Each time it resolves, you may create an additional combat phase.
No other card is named in this ruling.
- #4· Wizards of the Coast
If two Hellkite Chargers attack at the same time, both of their abilities trigger. If you pay
for each, two new combat phases will be created. However, all attacking creatures untap as those abilities resolve, not as the combat phases start. Any creature that attacks in the second combat phase will remain tapped during the third combat phase.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Old Gnawbone + Hellkite Charger
- 1Move to your combat step.
- 2Attack with Hellkite Charger and Old Gnawbone.
- 3When Hellkite Charger attacks, it triggers.
- 4Pay
, adding an additional combat phase after this one.
- 5Old Gnawbone triggers for each creature that dealt combat damage, creating a number of treasures equal to the damage dealt with each trigger.
- 6Move to your additional combat step.
- 7Attack with Hellkite Charger and Old Gnawbone.
- 8When Hellkite Charger attacks, it triggers.
Hellkite Charger + Sozin's Comet
- 1Cast Sozin's Comet either from your hand by paying
or from exile for its foretell cost by paying
, causing each creature you control to gain firebending 5 until end of turn.
- 2Declare Hellkite Charger and at least one other creature as attackers, triggering each creature's firebending ability and Hellkite Charger.
- 3Resolve each firebending trigger, adding
for each attacking creature.
- 4Resolve the Hellkite Charger trigger, causing you to pay
to untap all attacking creatures and to get an additional combat phase after this one.
- 5Repeat from step 2 each combat phase.
Hellkite Charger + Firebending Student
- 1Declare Hellkite Charger and Firebending Student as attackers, triggering each of their abilities.
- 2Resolve the Firebending Student trigger, adding an amount of
equal to its power.
- 3Resolve the Hellkite Charger trigger, causing you to pay
to untap all attacking creatures and to get an additional combat phase after this one.
- 4Repeat each combat phase.
The Reaver Cleaver + Hellkite Charger
- 1Declare Hellkite Charger and the creature with The Reaver Cleaver attached as attackers.
- 2Hellkite Charger triggers, causing you to pay
to untap all attacking creatures and cause you to get an additional combat phase after this one.
- 3Deal combat damage to a player with the creature that has The Reaver Cleaver attached.
- 4The creature triggers, creating at least eight Treasure tokens.
- 5Move to your next combat phase.
- 6Declare Hellkite Charger and the creature with The Reaver Cleaver attached as attackers.
- 7Hellkite Charger triggers, holding priority, activate seven Treasure tokens by tapping and sacrificing them, adding
.
- 8Resolve the Hellkite Charger trigger, causing you to pay
to untap all attacking creatures and cause you to get an additional combat phase after this one.
Hellkite Charger + Fire Nation Turret
- 1At the beginning of your combat phase, Fire Nation Turret triggers, giving Hellkite Charger firebending 2 until end of turn.
- 2Declare Hellkite Charger as an attacker, triggering its innate ability and each instance of firebending it has.
- 3Resolve all firebending triggers, adding
for each trigger.
- 4Resolve the other Hellkite Charger trigger, causing you to pay
to untap all attacking creatures you control and get an additional combat phase after this one.
- 5Repeat each combat phase.
Avatar Roku, Firebender + Hellkite Charger + Fire Nation Palace
- 1Activate Fire Nation Palace by paying
and tapping it, giving Hellkite Charger firebending 4 until end of turn.
- 2Declare Hellkite Charger as an attacker, triggering its firebending ability, its regular ability and Avatar Roku.
- 3Resolve the Avatar Roku and firebending triggers, adding ten
.
- 4Resolve the second Hellkite Charger trigger, causing you to pay
to untap all attacking creatures and to get an additional combat phase after this one.
- 5Repeat from step 2.
Hellkite Charger + Iroh, Dragon of the West
- 1At the beginning of your combat phase, Iroh triggers, giving Hellkite Charger firebending 2 until end of turn.
- 2Declare Hellkite Charger as an attacker, triggering its innate ability and each instance of firebending it has.
- 3Resolve all firebending triggers, adding
for each trigger.
- 4Resolve the other Hellkite Charger trigger, causing you to pay
to untap all attacking creatures you control and get an additional combat phase after this one.
- 5Repeat each combat phase.
Fire Lord Zuko + Hellkite Charger
- 1Declare Hellkite Charger and Fire Lord Zuko as attackers, triggering their abilities.
- 2Resolve the Fire Lord Zuko trigger, adding an amount of
equal to its power.
- 3Resolve the Hellkite Charger trigger, causing you to pay
to untap all attacking creatures and to get an additional combat phase after this one.
- 4Repeat each combat phase.
Legal formats
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Meta decks with Hellkite Charger
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