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Hermit of the Natterknolls // Lone Wolf of the NatterknollsHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Shadows over Innistrad· April 8, 2016
Carte Magic Hermit of the Natterknolls // Lone Wolf of the Natterknolls

Hermit of the Natterknolls // Lone Wolf of the Natterknolls is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

How it works : Hermit of the Natterknolls // Lone Wolf of the Natterknolls

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

    No other card is named in this ruling.

Related cards and tokens

02

Legal formats

pioneermodernlegacyvintagecommanderoathbreakerdueltlr
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Meta decks with Hermit of the Natterknolls // Lone Wolf of the Natterknolls

No archived Top 8 deck with this card yet.

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Official source