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Rules guide · Land

Hidden HideoutHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Teenage Mutant Ninja Turtles Eternal· March 6, 2026
Carte Magic Hidden Hideout

Hidden Hideout is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. {2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn.

How it works : Hidden Hideout

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you have two commanders, Hidden Hideout's first ability adds one mana of any color in their combined color identities.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If your commander is a card that has no colors in its color identity, Hidden Hideout's first ability produces no mana. It doesn't produce {C}.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you don't have a commander, Hidden Hideout's first ability produces no mana.

    No other card is named in this ruling.

02

Legal formats

gladiatorlegacyvintagecommanderoathbreakerdueltlr
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Meta decks with Hidden Hideout

No archived Top 8 deck with this card yet.

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Official source