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Rules guide · Sorcery

Highway RobberyHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Outlaws of Thunder Junction· April 19, 2024
Carte Magic Highway Robbery

Highway Robbery is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

You may discard a card or sacrifice a land. If you do, draw two cards. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Complete guide

Highway Robbery is a flexible red sorcery that allows players to trade resources for fresh cards. By utilizing the new Plot mechanic, you can set up powerful future turns without depleting your mana at a critical moment.

Efficiency and Cost

Highway Robbery provides card advantage at the cost of either a card in your hand or a land on the battlefield. Unlike some similar spells, these are not additional costs to cast the spell; instead, the choice happens during resolution. This means if the spell is countered, you don't lose the card or land you intended to discard or sacrifice.

How Resolution Works

When Highway Robbery resolves, you choose one of two options: discard a card or sacrifice a land. You cannot choose to discard if your hand is empty, and you cannot choose to sacrifice a land if you control none. If you successfully perform one of these actions, you draw two cards. If you cannot do either, you simply do not draw.

Mastering the Plot Mechanic

You can pay the Plot cost of {1}{R} as a special action during your main phase when the stack is empty to exile Highway Robbery. This action cannot be responded to. On a future turn, you can cast it from exile for free. This is particularly useful for 'storm' style turns or when you are waiting to draw a card you actually want to discard.

Common Mistakes

A common error is trying to cast the card the same turn it was plotted; the rules explicitly state it must be a later turn. Additionally, while the mana cost is free when casting from exile, any mandatory additional costs imposed by other effects must still be paid.

Interaction examples

Planning for the Future

On turn two, you pay {1}{R} to Plot Highway Robbery. You place it in the exile zone (represented by the Plot reminder card). On turn three, you cast it from exile for free. Upon resolution, you sacrifice a land you no longer need to draw two cards, leaving your turn three mana fully available for other spells.

Filtering with Red Sorceries

You cast Faithless Looting to draw two cards and discard two. Seeing that you have excess lands, you then cast Highway Robbery. During the resolution of Highway Robbery, you sacrifice a Mountain to draw two more cards, digging deeper into your deck than Faithless Looting could alone.

Alternative Costs and Plot

If you have a card like Vandalblast that is also plotted or cast for free, remember that you cannot choose to pay alternative costs like Overload when casting a spell for free via Plot. However, for Highway Robbery, the 'discard or sacrifice' choice is part of the effect, not an alternative cost, so it functions normally even when cast for free.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Highway Robbery

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can’t choose to discard a card if you have no cards in hand. Similarly, you can’t choose to sacrifice a land if you control no lands.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”

    Card named in this ruling

  3. #3· Wizards of the Coast

    Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.

    Card named in this ruling

  4. #4· Wizards of the Coast

    You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.

    Card named in this ruling

  5. #5· Wizards of the Coast

    If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.

    Card named in this ruling

  6. #6· Wizards of the Coast

    If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

    Card named in this ruling

Related cards and tokens

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlpaupercommanderdueltlr
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