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Horizon of ProgressHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Modern Horizons 3 Commander· June 14, 2024
Carte Magic Horizon of Progress

Horizon of Progress is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}, Pay 1 life: Add one mana of any type that a land you control could produce. {3}, {T}: You may put a land card from your hand onto the battlefield tapped. {1}, {T}, Sacrifice this land: Draw a card.

Complete guide

Horizon of Progress is a versatile land that offers mana fixing, ramp, and card draw all in a single slot. It adapts to the resources you already have on the battlefield while ensuring you never run out of gas in the late game. Whether you need to fix your mana colors or dig for an answer, this land is built to keep your game plan moving forward.

What It Does

Horizon of Progress serves three distinct functions. First, it acts as a flexible mana fixer by tapping for any mana type your other lands can produce, though this costs 1 life. Second, it allows you to accelerate your board state by paying three mana and tapping it to put a land card from your hand directly onto the battlefield tapped. Finally, if the land is no longer needed, you can pay one mana and sacrifice it to draw a card.

How It Resolves

When you activate the first ability, the game checks the mana-producing abilities of every other land you control. It doesn't matter if those lands are tapped or if their specific activation requirements (like controlling an artifact) are met; if the ability exists, Horizon of Progress can mimic the output. The second ability is a special form of ramp that does not count as your 'land play' for the turn. The third ability is a straightforward replacement of the land for a fresh card from your library.

Common Mistakes

A frequent error is assuming you can produce mana types that your lands could theoretically produce under different circumstances. Horizon of Progress only looks at lands you currently control on the battlefield. Additionally, players often forget that the land put onto the battlefield via the second ability must enter tapped, regardless of whether that land usually enters untapped.

When to Play It

Play Horizon of Progress in decks that require high color density or those that benefit from extra land drops. It is particularly potent in the mid-to-late game; once you have sufficient mana, you can use its sacrifice ability during an opponent's end step to draw a card, effectively 'cycling' your land for new resources.

Interaction examples

Fixing with Command Tower

If you control Command Tower and your commander is Blue and Green, Command Tower can produce {U} or {G}. Therefore, Horizon of Progress can tap, pay 1 life, and produce either {U} or {G} as well.

Copying Opponent-Based Mana

If you control Exotic Orchard and your opponent controls a Mountain, Exotic Orchard has the potential to produce {R}. Horizon of Progress checks this potential and can also produce {R} by paying 1 life, even if the Orchard itself is tapped.

Double Ramping

During your turn, you can play Command Tower as your normal land play. Then, you can activate Horizon of Progress's second ability for three mana to put another land from your hand onto the battlefield tapped, putting you two lands ahead in a single turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Horizon of Progress

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The types of mana are white, blue, black, red, green, and colorless.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Any change to a land's type or abilities gained by a land can affect the types of mana that land can produce.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Horizon of Progress's first ability checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says "{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact." If you control Spire of Industry and Horizon of Progress, Horizon of Progress's first ability can generate any color of mana. It doesn't matter whether you control an artifact or whether Spire of Industry is untapped.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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