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Rules guide · Land

Hostile DesertHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Murders at Karlov Manor Commander· February 9, 2024
Carte Magic Hostile Desert

Hostile Desert is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Add {C}. {2}, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.

Complete guide

Hostile Desert is a versatile utility land that transforms from a quiet mana source into a formidable threat. By utilizing the forgotten lands in your graveyard, you can surprise opponents with a sudden 3/4 attacker or blocker. This card is an excellent addition to decks that naturally fill the graveyard or value the Desert subtype.

What It Does

At its base, Hostile Desert provides colorless mana. However, its true strength lies in its activated ability: for two mana and the exile of a land card from your graveyard, it becomes a 3/4 Elemental creature. While it is a creature, it retains the Desert subtype and its ability to tap for mana, effectively becoming a 'man-land' that can pressure your opponent without costing a spell slot.

How It Resolves Step by Step

First, you pay two generic mana and exile a land card from your graveyard as the cost to activate the ability. Once the ability resolves, Hostile Desert gains the 'Elemental' creature type and a power/toughness of 3/4 until the end of the turn. Because the transformation effect says 'It's still a land,' it retains all its previous properties, including the ability to tap for colorless mana and its status as a Desert.

Common Mistakes

A frequent error involves 'summoning sickness.' If you play Hostile Desert and immediately activate its ability to turn it into a creature, you cannot attack with it or tap it for mana because it has not been under your control since the beginning of your most recent turn. Additionally, remember that exiling a land is a cost; if the ability is countered, the land card remains exiled and cannot be recovered.

When to Play It

Hostile Desert shines in the late game after a few fetch lands or destroyed utility lands have landed in your graveyard. It provides an uncounterable way to finish off a low-life opponent or a sturdy blocker to survive an aggressive turn. Since it doesn't enter the battlefield tapped, it is a low-opportunity cost inclusion for many decks.

Interaction examples

Fueling the Desert

If your Command Tower is destroyed or discarded, it sits in your graveyard. You can then tap Hostile Desert and use one additional mana to exile Command Tower, transforming Hostile Desert into a 3/4 Elemental creature for the turn.

The Summoning Sickness Trap

You play Hostile Desert as your land for the turn. You then tap two Exotic Orchards to activate Hostile Desert's ability, exiling another land from your graveyard. While Hostile Desert is now a 3/4 creature, you cannot attack with it or tap it for mana this turn because it hasn't been under your control since the turn began.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Hostile Desert

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Hostile Desert becomes a creature the same turn it enters the battlefield, you can't attack with it or tap it for mana.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Desert is a land subtype with no special meaning. It doesn't grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerdueltlr
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