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Rules guide · Legendary Creature

Hugs, Grisly GuardianHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Bloomburrow· August 2, 2024
Carte Magic Hugs, Grisly Guardian

Hugs, Grisly Guardian is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Trample When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.

How it works : Hugs, Grisly Guardian

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You pay all costs and follow all timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You may play the exiled cards even if Hugs is no longer on the battlefield or under your control.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The effect of Hugs's last ability that allows you to play an additional land is cumulative with similar effects. For example, if you control Hugs as well as Exploration (an enchantment with "You may play an additional land on each of your turns."), you'll be able to play three lands during each of your turns.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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