Hunting Velociraptor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
First strike Dinosaur spells you cast have prowl. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)
How it works : Hunting Velociraptor
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You can cast a spell for its prowl cost any time in a turn after a creature you control of a matching type has dealt combat damage to a player. It doesn't matter if that player left the game, if that creature left the battlefield or left your control, or if that creature no longer has a matching type.
No other card is named in this ruling.
- #2· Wizards of the Coast
Prowl compares the creature types of the spell with the creature types of the creatures that dealt combat damage to players this turn. For example, this means that normally, if you control Hunting Velociraptor, you can cast Grim Giganotosaurus for its prowl cost only if a Dinosaur dealt combat damage to a player, but if an effect causes the spell to have other creature types, the prowl ability is also satisfied by a creature with those additional types having dealt combat damage to a player.
No other card is named in this ruling.
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Meta decks with Hunting Velociraptor
No archived Top 8 deck with this card yet.




