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Hyena PackHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Amonkhet· April 28, 2017
Carte Magic Hyena Pack

Hyena Pack is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

Complete guide

Hyena Pack is a straightforward creature that brings consistent pressure to the red color identity. As a 3/4 Hyena for four mana, it serves as a reliable body for combat-focused decks that need a solid mid-game presence. While it doesn't possess complex text, its stats allow it to survive many common damage-based removal spells and block effectively against smaller aggressive units.

A Pure Combatant

Hyena Pack is a 'vanilla' creature, meaning it has no rules text or abilities that trigger or change how it functions on the battlefield. Its strength lies entirely in its power and toughness relative to its mana cost. Because it lacks keywords like Haste or Trample, its primary function is to serve as a blocker the turn it enters or an attacker on subsequent turns.

Interaction and Layering

Since Hyena Pack has no triggered or activated abilities, it does not interact with cards that double triggers or reduce activation costs. However, it still possesses a creature type: Hyena. Any effect that cares about creature types, such as 'lord' effects that give Hyenas +1/+1, will apply to it. When it enters the battlefield, it simply moves from the stack to the battlefield without any additional effects occurring.

Strategic Implementation

In limited formats or casual play, Hyena Pack is a 'curve filler.' You play it when you need to stabilize your board against smaller creatures. Because it has 4 toughness, it can safely block creatures with 3 power, which covers a large portion of early-game threats. It is best used in decks that can provide it with keywords like Trample or Menace through external spells or equipment.

Interaction examples

Establishing a Board State

On turn four, you cast Hyena Pack to establish a 3/4 blocker. On turn five, you cast Solemn Simulacrum. The Simulacrum's enters-the-battlefield ability triggers, allowing you to fetch a land, but Hyena Pack remains unchanged. This sequence develops both your mana base and your defensive line simultaneously.

Naming the Pack

If you control Roaming Throne and chose 'Hyena' as it entered, you might expect a bonus for your Hyena Pack. However, because Hyena Pack has no triggered abilities, Roaming Throne's effect has nothing to double. The two creatures simply exist as a 3/4 and a 4/4 on your battlefield without any mechanical synergy between their abilities.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Hyena Pack

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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