← MTG Rules

Rules guide · Scheme

Ignite the Cloneforge!How it works & interactions with other cards

By the ManaCount desk· 3 min read· Archenemy Schemes· June 18, 2010
Carte Magic Ignite the Cloneforge!

Ignite the Cloneforge! is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.

How it works : Ignite the Cloneforge!

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can target any permanent an opponent controls, not just a creature.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The token that's put onto the battlefield copies exactly what's printed on the targeted permanent (unless that permanent is copying something else or it's a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or whether it's been affected by any noncopy effects that changed its power, toughness, types, color, or so on.

    Card named in this ruling

  3. #3· Wizards of the Coast

    If the targeted permanent is copying something else when the ability resolves (for example, if it's a Clone), then the token enters as a copy of whatever that permanent is copying.

    Card named in this ruling

  4. #4· Wizards of the Coast

    If the targeted permanent is a token, the new token copies the characteristics of the original token as stated by the effect that put it onto the battlefield.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the targeted permanent has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Any "enters" abilities of the targeted permanent will trigger when the token is put onto the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of that permanent will also work.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If the targeted permanent leaves the battlefield before the ability resolves, the ability doesn't resolve. You don't get a token.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If the targeted permanent is an Aura, you choose a legal permanent, player, or other card for the token to enchant as it enters. A permanent you choose must be able to be enchanted by the token. (For example, if the Aura it's copying is red and has "enchant creature," the permanent must be a creature, and it can't have protection from red.) Since the token Aura wasn't cast as a spell, it doesn't target what it will enchant; you may choose something that has shroud, for example. As the ability resolves, no player can respond between the time you choose what the token will enchant and the time it enters. If you can't choose something for the token to enchant, it enters unattached, then is put into your graveyard as a state-based action.

    Card named in this ruling

Related cards and tokens

0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Ignite the Cloneforge!

No archived Top 8 deck with this card yet.

Explore the meta
Official source