Inniaz, the Gale Force is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying: Attacking creatures with flying get +1/+1 until end of turn. (
can be paid with either
or
.) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
How it works : Inniaz, the Gale Force
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.
No other card is named in this ruling.
- #2· Wizards of the Coast
Inniaz’s ability resolves even if some or all of the attacking creatures lose flying or leave combat before it resolves.
No other card is named in this ruling.
- #3· Wizards of the Coast
Inniaz’s ability resolves before blockers are chosen.
No other card is named in this ruling.
- #4· Wizards of the Coast
You choose the permanents to be blown over to other players while Inniaz’s ability is resolving. No player may take actions between the time you make the choices and the time control changes.
No other card is named in this ruling.
- #5· Wizards of the Coast
If you give away a creature you control with flying that attacked, it’s removed from combat. It will still be tapped if it was tapped, so it won’t be able to block.
No other card is named in this ruling.
- #6· Wizards of the Coast
In a two-player game, you exchange control of two permanents of your choice with your opponent.
No other card is named in this ruling.
- #7· Wizards of the Coast
If any player controls no nonland permanents, the player to their left doesn’t gain control of anything.
No other card is named in this ruling.
- #8· Wizards of the Coast
In a Two-Headed Giant game, Inniaz’s ability ignores who’s on which team. The leftmost player on each team gains control of a teammate’s permanent, and the rightmost player gains one from the opposing team’s leftmost player. If your teammate gains control of an attacking creature this way, it’s still removed from combat.
No other card is named in this ruling.
- #9· Wizards of the Coast
The control-change effect of Inniaz’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Inniaz leaves the battlefield. In a multiplayer game, a player who leaves the game takes back their permanent and gives back the one they took.
No other card is named in this ruling.
Legal formats
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