Inspired Inventor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this creature enters, choose one — • You get(three energy counters). • Put a +1/+1 counter on target creature. • Create a 1/1 colorless Servo artifact creature token.
Complete guide
Inspired Inventor is a versatile white creature that offers three distinct utility options upon entering the battlefield. Whether you need to fuel your energy reserves, boost a teammate, or widen your board state, this Artificer has a tool for the job.
Three Modes of Innovation
When Inspired Inventor enters the battlefield, its triggered ability goes on the stack and you must choose one of its three modes. You can choose to gain three energy counters, place a +1/+1 counter on a target creature, or create a 1/1 colorless Servo artifact creature token. If you choose the second mode, you must select a legal target for the counter immediately as the ability is put onto the stack.
Step-by-Step Resolution
First, the creature enters the battlefield, which causes its 'enters' ability to trigger. Second, you choose one of the three modes and, if necessary, choose a target creature. Third, the ability stays on the stack until both players pass priority. Finally, the ability resolves: you either receive the counters for your Energy Reserve, the +1/+1 counter is placed on the target, or the Servo token is created.
When to Deploy
Inspired Inventor is best used to fill gaps in your current strategy. In the early game, creating a Servo provides an extra blocker or an artifact for synergy. If you already have a board presence, the +1/+1 counter can push a creature out of range of damage-based removal. If your deck relies on energy, selecting the three energy counters is often the most powerful choice for long-term value.
Interaction examples
If you have Roaming Throne on the battlefield with 'Human' or 'Artificer' chosen, Inspired Inventor's ability triggers twice. You can choose different modes for each trigger, such as gaining three energy counters with the first and creating a Servo with the second.
When Inspired Inventor enters while you control Solemn Simulacrum, you can choose the second mode to target the Golem. Upon resolution, Solemn Simulacrum receives a +1/+1 counter, making it a 3/3 creature. This target must be chosen when the ability is put on the stack, not when it resolves.
By choosing the first mode, you receive three energy counters. These are placed on you, the player, and are tracked using the Energy Reserve card. These counters do not disappear at the end of turns or phases and stay until they are spent by other card effects.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Inspired Inventor
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Inspired Inventor
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum
Energy Reserve