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Instigator Gang // Wildblood PackHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Innistrad· September 30, 2011
Carte Magic Instigator Gang // Wildblood Pack

Instigator Gang // Wildblood Pack is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. Trample Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

How it works : Instigator Gang // Wildblood Pack

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).

    No other card is named in this ruling.

Related cards and tokens

02

Legal formats

modernlegacyvintagepennycommanderoathbreakerduel
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Meta decks with Instigator Gang // Wildblood Pack

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Official source