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Intrepid ProvisionerHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Innistrad Remastered· January 24, 2025
Carte Magic Intrepid Provisioner

Intrepid Provisioner is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Trample When this creature enters, another target Human you control gets +2/+2 until end of turn.

Complete guide

Intrepid Provisioner is a reliable green creature that brings both muscle and support to the battlefield. With its Trample ability and a helpful boost for your allies, it ensures your Human-centric strategies maintain their momentum during combat.

What It Does

Intrepid Provisioner is a 3/3 Human Scout with Trample, meaning any excess damage it deals beyond a blocker's toughness is dealt to the defending player or planeswalker. Additionally, it features an enters-the-battlefield trigger that grants another target Human you control a +2/+2 bonus until the end of the turn.

How It Resolves Step by Step

First, you cast Intrepid Provisioner by paying three generic and one green mana. Once it successfully enters the battlefield, its triggered ability goes on the stack, and you must choose another Human you control as the target. If there are no other Humans on your battlefield, the ability is simply removed from the stack with no effect. If the target is legal, the ability resolves, granting that creature the +2/+2 buff.

Common Mistakes

The most common error is attempting to target Intrepid Provisioner with its own ability. The text specifically states 'another target Human,' so it cannot buff itself. Additionally, remember that the bonus is temporary and will wear off during the cleanup step at the end of the turn.

When to Play It

This card is best played when you already have an established board presence with other Human creatures. It is particularly effective during your main phase before combat, allowing the +2/+2 bonus to help another creature survive a block or push through lethal damage.

Interaction examples

Empowering the Shaman

If you control Eternal Witness, playing Intrepid Provisioner allows you to target the Witness with its ability. Because Eternal Witness has the Human subtype, it will become a 4/3 creature until the end of the turn, making it a much more formidable attacker.

Incompatible Allies

If Solemn Simulacrum is your only other creature when Intrepid Provisioner enters the battlefield, its ability cannot be used. Solemn Simulacrum is a Golem, not a Human, so it is not a valid target for the +2/+2 bonus.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Intrepid Provisioner

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderduel
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