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Inventive Iteration // Living BreakthroughHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Kamigawa: Neon Dynasty· February 18, 2022
Carte Magic Inventive Iteration // Living Breakthrough

Inventive Iteration // Living Breakthrough is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(As this Saga enters and after your draw step, add a lore counter.) I — Return up to one target creature or planeswalker to its owner's hand. II — Return an artifact card from your graveyard to your hand. If you can't, draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control. Flying Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

How it works : Inventive Iteration // Living Breakthrough

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Living Breakthrough's triggered ability will resolve before the spell that caused it to trigger. Notably, the ability has no effect until it resolves, so your opponents can respond to it by casting instant spells with the same mana value as the original spell.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Living Breakthrough's triggered ability won't affect spells that a player has already cast, even if those spells haven't resolved yet.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    The back face of a transforming double-faced card usually has a color indicator that defines its color.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Opalescence
+Yenna, Redtooth Regent
+Doubling Season
+Infinite Reflection
#1

Opalescence + Yenna, Redtooth Regent + Doubling Season + Infinite Reflection

Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite creature LTB
  1. 1Activate Yenna by paying {2} and tapping it, creating two token copies of Doubling Season.
  2. 2Cast Infinite Reflection by paying {5}{U}, attaching it to Inventive Iteration.
  3. 3When Infinite Reflection enters the battlefield, it triggers, causing each nontoken creature you control to become a copy of Inventive Iteration.
  4. 4Cast any transforming double-faced creature or enchantment card by paying its mana cost, causing it to enter the battlefield as a copy of Inventive Iteration with four chapter counters due to Infinite Reflection and the Doubling Season tokens.
  5. 5The creature or enchantment's first, second and third chapter abilities trigger.
  6. 6Resolve the first and second triggers, returning up to one creature or planeswalker to its owner's hand, and then either returning an artifact card from your graveyard to your hand or causing you to draw a card.
  7. 7Resolve the third trigger, exiling the creature or enchantment, and returning it to the battlefield transformed as a copy of Inventive Iteration with four chapter counters due to Infinite Reflection and the Doubling Season tokens.
  8. 8Repeat from step 5.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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Official source