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Rules guide · Instant

Inventory ManagementHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Fallout· March 8, 2024
Carte Magic Inventory Management

Inventory Management is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control.

How it works : Inventory Management

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Players may turn face-down creatures face up while a spell with split second is on the stack.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Casting a spell with split second won’t affect spells and abilities that are already on the stack.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    You can’t try to attach an Aura or Equipment to a creature if that Aura or Equipment can’t legally be attached to it.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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Meta decks with Inventory Management

No archived Top 8 deck with this card yet.

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