Irencrag Feat is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Add seven. You can cast only one more spell this turn.
How it works : Irencrag Feat
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Irencrag Feat's effect doesn't care how many spells you've cast so far in the turn. You can cast only one more.
No other card is named in this ruling.
- #2· Wizards of the Coast
Irencrag Feat's effect doesn't allow you to cast any spell you couldn't otherwise cast. For example, if an effect says you can't cast more than one spell each turn, Irencrag Feat won't let you cast a second.
No other card is named in this ruling.
- #3· Wizards of the Coast
If an effect allows or instructs you to cast another spell after you cast one more, you can't do so. The restriction of Irencrag Feat takes precedence over that permission.
No other card is named in this ruling.
- #4· Wizards of the Coast
Irencrag Feat's effect doesn't stop you from activating any abilities or from playing lands.
No other card is named in this ruling.
Legal formats
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