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Rules guide · Legendary Enchantment Creature

Iroas, God of VictoryHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Commander 2016· November 11, 2016
Carte Magic Iroas, God of Victory

Iroas, God of Victory is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.

How it works : Iroas, God of Victory

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Counters put on a God remain on it while it's not a creature, even if they have no effect.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    Iroas's last ability prevents all damage dealt to attacking creatures you control, not just combat damage.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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Official source