Iron Apprentice is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
This creature enters with a +1/+1 counter on it. When this creature dies, if it had counters on it, put those counters on target creature you control.
How it works : Iron Apprentice
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Iron Apprentice puts all of its counters onto the target creature, not just its +1/+1 counters.
No other card is named in this ruling.
- #2· Wizards of the Coast
Iron Apprentice's ability doesn't cause you to move counters from itself to the target creature. Rather, you put the same number of each kind of counter Iron Apprentice had when it died onto that creature.
No other card is named in this ruling.
- #3· Wizards of the Coast
In some unusual cases, you may end up putting the counters on more than one permanent. For example, if you control The Ozolith when Iron Apprentice dies, you will put the appropriate number of each kind of counter onto both The Ozolith and the target creature.
No other card is named in this ruling.
- #4· Wizards of the Coast
If Iron Apprentice has -1/-1 counters on it when it dies, the last ability will include those as well. This may result in the recipient also dying.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Evolution Witness + Iron Apprentice + Ashnod's Altar
- 1Cast Iron Apprentice by paying
, causing it to enter the battlefield with a +1/+1 counter on it.
- 2Activate Ashnod's Altar by sacrificing Iron Apprentice, adding
.
- 3When Iron Apprentice dies, it triggers, putting a +1/+1 counter on Evolution Witness.
- 4Evolution Witness triggers, returning Iron Apprentice from your graveyard to your hand.
- 5Repeat.
Evolution Witness + Iron Apprentice + Phyrexian Altar
- 1Cast Iron Apprentice by paying
, causing it to enter the battlefield with a +1/+1 counter on it.
- 2Activate Phyrexian Altar by sacrificing Iron Apprentice, adding
.
- 3When Iron Apprentice dies, it triggers, putting a +1/+1 counter on Evolution Witness.
- 4Evolution Witness triggers, returning Iron Apprentice from your graveyard to your hand.
- 5Repeat.
Evolution Witness + Iron Apprentice + Krark-Clan Ironworks
- 1Cast Iron Apprentice by paying
, causing it to enter the battlefield with a +1/+1 counter on it.
- 2Activate Krark-Clan Ironworks by sacrificing Iron Apprentice, adding
.
- 3When Iron Apprentice dies, it triggers, putting a +1/+1 counter on Evolution Witness.
- 4Evolution Witness triggers, returning Iron Apprentice from your graveyard to your hand.
- 5Repeat.
Evolution Witness + Iron Apprentice + Thermopod
- 1Cast Iron Apprentice by paying
, causing it to enter the battlefield with a +1/+1 counter on it.
- 2Activate Thermopod's second ability by sacrificing Iron Apprentice, adding
.
- 3When Iron Apprentice dies, it triggers, putting a +1/+1 counter on Evolution Witness.
- 4Evolution Witness triggers, returning Iron Apprentice from your graveyard to your hand.
- 5Repeat.
Legal formats
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Meta decks with Iron Apprentice
No archived Top 8 deck with this card yet.









