Ironclad Revolutionary is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this creature enters, you may sacrifice an artifact. If you do, put two +1/+1 counters on this creature and each opponent loses 2 life.
How it works : Ironclad Revolutionary
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You choose whether to sacrifice an artifact or not as Ironclad Revolutionary’s ability resolves. No player may take actions between the time you choose whether to sacrifice an artifact and, if you do so, the time that counters are added and life is lost.
No other card is named in this ruling.
- #2· Wizards of the Coast
You can sacrifice an artifact only once when Ironclad Revolutionary’s triggered ability resolves. You can’t sacrifice more to get more counters or more life loss.
No other card is named in this ruling.
- #3· Wizards of the Coast
In a Two-Headed Giant game, Ironclad Revolutionary’s ability causes the opposing team to lose a total of 4 life.
No other card is named in this ruling.
Legal formats
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Meta decks with Ironclad Revolutionary
No archived Top 8 deck with this card yet.




