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Irrigated FarmlandHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Star Trek Commander· November 13, 2026
Carte Magic Irrigated Farmland

Irrigated Farmland is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Complete guide

Irrigated Farmland is a versatile dual land that provides both utility and consistency to decks running White and Blue. As a member of the 'bicycle land' cycle, it offers the perfect balance between establishing your mana base early and finding new resources late in the game.

What Irrigated Farmland Does

Irrigated Farmland is a nonbasic land with the Plains and Island subtypes. It enters the battlefield tapped, meaning you cannot use it for mana the turn you play it. However, it can produce either White or Blue mana once it is untapped. Its most distinctive feature is the Cycling {2} ability, which allows you to discard the card from your hand for two generic mana to draw a new card.

How It Resolves Step by Step

When you play Irrigated Farmland as your land for the turn, its static ability causes it to enter the battlefield in the tapped state; this does not use the stack and cannot be responded to. If you choose to use its Cycling ability instead, you pay {2} and discard the card as a cost to activate the ability. The Cycling ability then goes on the stack, and when it resolves, you draw one card. Because it has basic land types, it can be searched for by effects that look for a 'Plains' or 'Island', even if those effects don't specify 'nonbasic'.

Common Mistakes

A frequent mistake is forgetting that Irrigated Farmland has basic land types. Unlike many other dual lands, this means it interacts with cards that check for Plains or Islands. Another common error is trying to cycle the card while it is on the battlefield; Cycling is an activated ability that can only be used while the card is in your hand.

When to Play It

You should play Irrigated Farmland early if you have a slow hand and need to guarantee your colors for future turns. If you already have sufficient mana sources and need to find a specific answer or threat, it is often better to hold the card in your hand to use its Cycling ability during your opponent's end step or in response to a spell.

Interaction examples

Fixing Your Commander's Colors

If your Commander is White and Blue, Command Tower can tap for either color. Having Irrigated Farmland on the battlefield helps ensure you have the specific land types required for other effects that might care about how many Islands or Plains you control, while Command Tower provides immediate untapped mana.

Opponent Interaction

If you control Irrigated Farmland, an opponent who controls Exotic Orchard can tap their land for either White or Blue mana. This is because Exotic Orchard checks what colors your lands could produce, and Irrigated Farmland explicitly produces {W} or {U}.

Late Game Cycling

During your turn, you draw Irrigated Farmland but already have eight lands in play. Instead of playing it as your land for the turn, you pay {2} mana and discard it. This allows you to draw a new card, potentially finding a powerful spell to help win the game.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Irrigated Farmland

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Escape Protocol
+Fluctuator
+Bone Miser
+Eternal Witness
#1

Escape Protocol + Fluctuator + Bone Miser + Eternal Witness

Infinite black manaInfinite card drawInfinite creature ETBInfinite creature LTB
  1. 1Activate Irrigated Farmland's cycling ability by paying {0} and discarding it.
  2. 2Bone Miser, Irrigated Farmland, and Escape Protocol trigger.
  3. 3Resolve the Bone Miser trigger, adding {B}{B}.
  4. 4Resolve the Irrigated Farmland trigger, drawing a card.
  5. 5Resolve the Escape Protocol trigger, causing you to pay {1} to blink Eternal Witness.
  6. 6Eternal Witness enters the battlefield, returning Irrigated Farmland from your graveyard to your hand.
  7. 7Repeat.
Escape Protocol
+Fluctuator
+Bone Miser
+Tilling Treefolk
#2

Escape Protocol + Fluctuator + Bone Miser + Tilling Treefolk

Infinite black manaInfinite card drawInfinite creature ETBInfinite creature LTB
  1. 1Activate Irrigated Farmland's cycling ability by paying {0} and discarding it.
  2. 2Bone Miser, Irrigated Farmland, and Escape Protocol trigger.
  3. 3Resolve the Bone Miser trigger, adding {B}{B}.
  4. 4Resolve the Irrigated Farmland trigger, drawing a card.
  5. 5Resolve the Escape Protocol trigger, causing you to pay {1} to blink Tilling Treefolk.
  6. 6Tilling Treefolk enters the battlefield, returning Irrigated Farmland and up to one other land from your graveyard to your hand.
  7. 7Repeat.
Escape Protocol
+Fluctuator
+Bone Miser
+Cartographer
#3

Escape Protocol + Fluctuator + Bone Miser + Cartographer

Infinite black manaInfinite card drawInfinite creature ETBInfinite creature LTB
  1. 1Activate Irrigated Farmland's cycling ability by paying {0} and discarding it.
  2. 2Bone Miser, Irrigated Farmland, and Escape Protocol trigger.
  3. 3Resolve the Bone Miser trigger, adding {B}{B}.
  4. 4Resolve the Irrigated Farmland trigger, drawing a card.
  5. 5Resolve the Escape Protocol trigger, causing you to pay {1} to blink Cartographer.
  6. 6Cartographer enters the battlefield, returning Irrigated Farmland from your graveyard to your hand.
  7. 7Repeat.
Escape Protocol
+Fluctuator
+Bone Miser
+Stoic Builder
#4

Escape Protocol + Fluctuator + Bone Miser + Stoic Builder

Infinite black manaInfinite card drawInfinite creature ETBInfinite creature LTB
  1. 1Activate Irrigated Farmland's cycling ability by paying {0} and discarding it.
  2. 2Bone Miser, Irrigated Farmland, and Escape Protocol trigger.
  3. 3Resolve the Bone Miser trigger, adding {B}{B}.
  4. 4Resolve the Irrigated Farmland trigger, drawing a card.
  5. 5Resolve the Escape Protocol trigger, causing you to pay {1} to blink Stoic Builder.
  6. 6Stoic Builder enters the battlefield, returning Irrigated Farmland from your graveyard to your hand.
  7. 7Repeat.
Escape Protocol
+Fluctuator
+Bone Miser
+Golgari Findbroker
#5

Escape Protocol + Fluctuator + Bone Miser + Golgari Findbroker

Infinite black manaInfinite card drawInfinite creature ETBInfinite creature LTB
  1. 1Activate Irrigated Farmland's cycling ability by paying {0} and discarding it.
  2. 2Bone Miser, Irrigated Farmland, and Escape Protocol trigger.
  3. 3Resolve the Bone Miser trigger, adding {B}{B}.
  4. 4Resolve the Irrigated Farmland trigger, drawing a card.
  5. 5Resolve the Escape Protocol trigger, causing you to pay {1} to blink Golgari Findbroker.
  6. 6Golgari Findbroker enters the battlefield, returning Irrigated Farmland from your graveyard to your hand.
  7. 7Repeat.
Escape Protocol
+Fluctuator
+Bone Miser
+Greenwarden of Murasa
#6

Escape Protocol + Fluctuator + Bone Miser + Greenwarden of Murasa

Infinite black manaInfinite card drawInfinite creature ETBInfinite creature LTB
  1. 1Activate Irrigated Farmland's cycling ability by paying {0} and discarding it.
  2. 2Bone Miser, Irrigated Farmland, and Escape Protocol trigger.
  3. 3Resolve the Bone Miser trigger, adding {B}{B}.
  4. 4Resolve the Irrigated Farmland trigger, drawing a card.
  5. 5Resolve the Escape Protocol trigger, causing you to pay {1} to blink Greenwarden of Murasa.
  6. 6Greenwarden of Murasa enters the battlefield, returning Irrigated Farmland from your graveyard to your hand.
  7. 7Repeat.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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