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Rules guide · Legendary Creature

Iymrith, Desert DoomHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Adventures in the Forgotten Realms· July 23, 2021
Carte Magic Iymrith, Desert Doom

Iymrith, Desert Doom is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Iymrith has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

How it works : Iymrith, Desert Doom

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a spell or ability an opponent controls targets Iymrith, Desert Doom while it is tapped, finding a way to untap it in response will not cause its ward ability to trigger.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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Meta decks with Iymrith, Desert Doom

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Official source