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Jeskai BallerHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Mystery Booster 2· August 2, 2024
Carte Magic Jeskai Baller

Jeskai Baller is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When you cast this spell, create a 1/1 white Athlete creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

How it works : Jeskai Baller

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Jeskai Baller’s first ability will resolve before Jeskai Baller does. If Jeskai Baller is countered or otherwise leaves the stack in response to that triggered ability, the triggered ability will still resolve as normal.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you cast Jeskai Baller from your hand and the spell resolves, you must exile the spell due to its rebound ability. You cannot choose to have it enter the battlefield as a creature.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you cast Jeskai Baller from any zone other than your hand (including from exile using its rebound ability) and the spell resolves, Jeskai Baller enters the battlefield as a creature.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Casting the card again due to rebound’s delayed triggered ability is optional. If you choose not to cast the card, or if you can’t because an effect prohibits it, the card will stay exiled. You won’t get another chance to cast it on a future turn.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a spell with rebound that you cast from your hand doesn’t resolve for any reason, including being countered, the spell will be put into its owner’s graveyard and you won’t get to cast it again on your next turn.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

    No other card is named in this ruling.

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