← MTG Rules

Rules guide · Legendary Creature

Jon Irenicus, Shattered OneHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Commander Legends: Battle for Baldur's Gate· June 10, 2022
Carte Magic Jon Irenicus, Shattered One

Jon Irenicus, Shattered One is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card.

Complete guide

Jon Irenicus, Shattered One is a unique Dimir commander that turns your own creatures into dangerous, permanent gifts for your opponents. By forcing others to fight your battles, you generate massive card advantage while keeping yourself safe from their attacks. It is the ultimate political tool for those who enjoy manipulating the board state from the shadows.

Malicious Generosity

At the start of your end step, you may choose a creature you control and an opponent to take it. The creature receives two +1/+1 counters, becomes tapped, and is goaded for the rest of the game. Most importantly, it gains a permanent ability that prevents it from being sacrificed, ensuring your 'gift' stays on the battlefield to wreak havoc.

Step-by-Step Resolution

First, the ability triggers and you choose the targets. Upon resolution, control of the creature shifts immediately to the opponent. The counters are placed, and the creature is tapped. The goad effect and the 'can't be sacrificed' restriction are applied as part of the same resolution; there is no priority window for the new owner to sacrifice the creature in response to gaining control of it.

Strategic Considerations

Remember that Jon Irenicus draws you a card whenever a creature you 'own but don't control' attacks. Even if the creature you gave away wasn't goaded by Jon's specific ability (perhaps it was stolen by an opponent via other means), you still get the draw. However, if the creature is returned to your control or leaves the battlefield, the 'can't be sacrificed' and goad effects remain tied to that specific permanent instance.

Common Pitfalls

A common mistake is forgetting that tokens have owners. The owner of a token is the player who created it. If you create a token and give it away with Jon, you will still draw cards when it attacks. Also, keep in mind that 'can't be sacrificed' does not mean 'can't be destroyed' or 'can't be exiled'—opponents can still use removal spells to get rid of your gifts.

Interaction examples

Double the Influence

If Roaming Throne enters and you choose 'Elf' or 'Wizard', Jon's end-step ability triggers twice. You can target two different creatures you control to give away to opponents. Both creatures will get counters, be tapped, and become permanently goaded. Because you own both, you will draw two cards every time they attack during your opponents' turns.

The Sad Robot Loop

When you give Solemn Simulacrum to an opponent, it becomes a 4/4 due to the +1/+1 counters. It cannot be sacrificed to satisfy costs or effects. When it eventually attacks, you draw a card from Jon's ability. If the opponent blocks and the Simulacrum dies, its own triggered ability triggers, allowing you (its owner) to draw an additional card.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Jon Irenicus, Shattered One

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A token's owner is the player who created it.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    When Jon Irenicus's first ability resolves, the opponent will gain control of a creature and that creature will immediately gain “This creature can't be sacrificed” as part of the resolution of the ability. There is no window of opportunity for that player to sacrifice that creature before it gains the ability.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Archfiend of the Dross
+Jon Irenicus, Shattered One
+Heartless Act
#1

Archfiend of the Dross + Jon Irenicus, Shattered One + Heartless Act

Target opponent loses the game at the beginning of their next upkeep
  1. 1Cast Heartless Act by paying {1}{B}, removing up to three oil counters from Archfiend of the Dross.
  2. 2At the beginning of your end step, Jon Irenicus triggers, giving an opponent control of Archfiend of the Dross.
  3. 3At the beginning of the opponent's next upkeep, Archfiend of the Dross triggers, causing the opponent to remove an oil counter from it and lose the game.
Jon Irenicus, Shattered One
+Bronze Bombshell
#2

Jon Irenicus, Shattered One + Bronze Bombshell

Draw the game
  1. 1At the beginning of your end step, Jon Irenicus triggers, causing an opponent to gain control of Bronze Bombshell.
  2. 2Bronze Bombshell triggers, causing the opponent to sacrifice it.
  3. 3However, Bronze Bombshell cannot be sacrificed due to its ability granted by Jon Irenicus.
  4. 4Bronze Bombshell triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Jon Irenicus, Shattered One
+Phylactery Lich
#3

Jon Irenicus, Shattered One + Phylactery Lich

Draw the game
  1. 1At the beginning of your end step, Jon Irenicus triggers, giving control of Phylactery Lich to an opponent who controls no permanents with a phylactery counter on them.
  2. 2When Phylactery Lich's controller controls no permanents with a phylactery counter on them, Phylactery Lich triggers, causing them to sacrifice it.
  3. 3However, Phylactery Lich cannot be sacrificed due to its ability.
  4. 4Phylactery Lich triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Jon Irenicus, Shattered One
+Dandân
#4

Jon Irenicus, Shattered One + Dandân

Draw the game
  1. 1At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Dandân.
  2. 2Dandân triggers, causing the opponent to sacrifice it.
  3. 3However, Dandân cannot be sacrificed due to its ability granted by Jon Irenicus.
  4. 4Dandân triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Jon Irenicus, Shattered One
+Seasinger
#5

Jon Irenicus, Shattered One + Seasinger

Draw the game
  1. 1At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Seasinger.
  2. 2Seasinger triggers, causing the opponent to sacrifice it.
  3. 3However, Seasinger cannot be sacrificed due to its ability granted by Jon Irenicus.
  4. 4Seasinger triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Jon Irenicus, Shattered One
+Serendib Djinn
#6

Jon Irenicus, Shattered One + Serendib Djinn

Draw the game
  1. 1At the beginning of your end step, Jon Irenicus triggers, giving control of Serendib Djinn to an opponent who controls no lands.
  2. 2When Serendib Djinn's controller controls no lands, Serendib Djinn triggers, causing them to sacrifice it.
  3. 3However, Serendib Djinn cannot be sacrificed due to its ability.
  4. 4Serendib Djinn triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Jon Irenicus, Shattered One
+Manta Ray
#7

Jon Irenicus, Shattered One + Manta Ray

Draw the game
  1. 1At the beginning of your end step, Jon Irenicus triggers, giving control of Manta Ray to an opponent who controls no Islands.
  2. 2When Manta Ray's controller controls no Islands, Manta Ray triggers, causing them to sacrifice it.
  3. 3However, Manta Ray cannot be sacrificed due to its ability.
  4. 4Manta Ray triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Jon Irenicus, Shattered One
+Lurebound Scarecrow
#8

Jon Irenicus, Shattered One + Lurebound Scarecrow

Draw the game
  1. 1At the beginning of your end step, Jon Irenicus triggers, giving control of Lurebound Scarecrow to an opponent who controls no creatures which match the color named by Lurebound Scarecrow.
  2. 2When Lurebound Scarecrow's controller controls no creatures which match the color named by it, Lurebound Scarecrow triggers, causing them to sacrifice it.
  3. 3However, Lurebound Scarecrow cannot be sacrificed due to its ability.
  4. 4Lurebound Scarecrow triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
03

Legal formats

legacyvintagecommanderoathbreakerduel
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Jon Irenicus, Shattered One

Explore the meta
Official source