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Joven's FerretsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Masters Edition II· September 22, 2008
Carte Magic Joven's Ferrets

Joven's Ferrets is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever this creature attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked this creature this turn. They don't untap during their controller's next untap step.

How it works : Joven's Ferrets

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The second ability will trigger only if Joven’s Ferrets is still on the battlefield at end of combat. If it’s been dealt lethal combat damage and destroyed during that combat (or has left the battlefield during that combat by any other means), its ability won’t trigger and the creatures that blocked it won’t be affected.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a creature affected by the second ability is untapped at the time its controller’s next untap step begins, the “doesn’t untap” effect doesn’t do anything. It won’t apply at some later time when that creature is tapped.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The second ability doesn’t track the creatures’ controllers. If an affected creature changes controllers before its old controller’s next untap step, Joven’s Ferrets will prevent it from being untapped during its new controller’s next untap step.

    No other card is named in this ruling.

02

Legal formats

legacypaupervintagepennycommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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