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K't'inga-Class Battle CruiserHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Star Trek Commander· November 13, 2026
Carte Magic K't'inga-Class Battle Cruiser

K't'inga-Class Battle Cruiser is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Whenever this Spacecraft enters or attacks, one or two target Klingons and/or Warriors you control gain flying until end of turn. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 4+.) 4+ | Flying

Complete guide

The K't'inga-Class Battle Cruiser is a versatile artifact that brings Klingon air superiority to the battlefield. This Spacecraft functions as a support piece initially, but quickly transforms into a formidable Flying threat once it is fully stationed. Mastering its station ability is key to dominating the combat phase.

Understanding the Station Ability

Station is a specialized sorcery-speed ability that allows you to tap another creature you control to put charge counters on the Battle Cruiser equal to that creature's power. While the Battle Cruiser has three or fewer charge counters, it is a non-creature artifact. However, as soon as it reaches four or more counters (denoted by the 4+ symbol), it permanently becomes an artifact creature and gains the Flying keyword.

Triggering the Warrior Support

The Battle Cruiser features a triggered ability that activates whenever it enters the battlefield or attacks. This allows you to target one or two Klingons or Warriors you control to give them flying until the end of the turn. Note that if the Battle Cruiser is not yet a creature (due to having fewer than 4 counters), it cannot attack on its own, but its 'enters' trigger will still function.

Common Timing Mistakes

A common error is trying to use the Station ability during combat or in response to an opponent's spell. Because Station specifies 'Station only as a sorcery,' you can only activate it during your own main phase when the stack is empty. Additionally, remember that tapping a creature for Station does not count as attacking; the creature used to station the cruiser cannot be declared as an attacker later that turn unless it is untapped.

When to Deploy the Cruiser

The best time to play the K't'inga-Class Battle Cruiser is when you have high-power creatures ready to be tapped to reach the 4+ counter threshold immediately. Since it provides evasion to your other Warriors upon entry, it can facilitate a lethal strike even before it is crewed or stationed into its creature form.

Interaction examples

Granting Evasion Upon Entry

You use mana from Arcane Signet to cast the K't'inga-Class Battle Cruiser. When it enters the battlefield, its triggered ability goes on the stack. You target two Warrior creatures you control. Those Warriors gain flying until end of turn, allowing them to bypass your opponent's ground blockers during your combat phase.

Rapid Deployment with Haste

First, you have a creature with 4 power on the battlefield. You cast K't'inga-Class Battle Cruiser and activate its Station ability by tapping your 4-power creature, putting 4 charge counters on the Cruiser. It is now an artifact creature. You then equip Swiftfoot Boots to the Cruiser. Because it now has haste, it can attack immediately. Upon declaring the attack, its trigger fires again, allowing you to grant flying to two other Klingons or Warriors you control.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : K't'inga-Class Battle Cruiser

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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