Kalemne's Captain is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Vigilance: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, exile all artifacts and enchantments.
How it works : Kalemne's Captain
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Once a creature becomes monstrous, it can’t become monstrous again. If Kalemne’s Captain is already monstrous, the activated ability won’t do anything.
No other card is named in this ruling.
- #2· Wizards of the Coast
Monstrous isn’t an ability that the creature has. It’s just something true about that creature. If the creature stops being a creature or loses its abilities, it continues to be monstrous.
No other card is named in this ruling.
- #3· Wizards of the Coast
An ability that triggers when a creature becomes monstrous won’t trigger if that creature isn’t on the battlefield when its monstrosity ability resolves.
No other card is named in this ruling.
Legal formats
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Meta decks with Kalemne's Captain
No archived Top 8 deck with this card yet.




