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Rules guide · Land

Ketria TriomeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Ikoria: Lair of Behemoths· April 24, 2020
Carte Magic Ketria Triome

Ketria Triome is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Complete guide

Ketria Triome is a versatile land that serves as a cornerstone for decks utilizing green, blue, and red mana. Its ability to provide three distinct colors while remaining searchable makes it a powerful addition to any mana base. This guide will walk you through its mechanics and how to maximize its potential in your matches.

Triple Mana and Land Types

Ketria Triome provides three types of mana: Green, Blue, or Red. Because it carries the Forest, Island, and Mountain land types, it interacts with cards that specifically look for those types, even though it is not a basic land. Note that it enters the battlefield tapped, meaning you cannot use it for mana the turn you play it unless you have a way to untap it.

The Cycling Ability

Cycling {3} is an activated ability that works only while Ketria Triome is in your hand. By paying three generic mana and discarding the card, you draw a new card from your library. This is an excellent way to replace the land in the late game when you already have enough mana sources and need to find spells to cast.

Strategic Implementation

A common mistake is forgetting that Ketria Triome enters tapped, which can slow down your tempo if not planned for. Use it on turns where you don't need to spend all your mana. In formats like Commander, its land types allow it to be found with 'fetch lands' that search for a Forest, Island, or Mountain, providing instant access to all three colors early in the game.

Interaction examples

Color Identity Synergy

If your Commander's color identity includes Green, Blue, and Red, Ketria Triome allows your Command Tower to tap for any of those three colors. While Command Tower is faster because it enters untapped, Ketria Triome provides the necessary color requirements to enable other color-dependent effects in your deck.

Opponent Interactions

If you control Ketria Triome, an opponent who controls Exotic Orchard can tap their land to produce Green, Blue, or Red mana. Exotic Orchard checks what colors your lands could produce, and since Ketria Triome explicitly lists Green, Blue, and Red in its reminder text for its land types, all three colors are available to your opponent.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Ketria Triome

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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