Kíli the Resourceful is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, you may payrather than pay the equip cost of the first equip ability you activate each turn. Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Complete guide
Kíli the Resourceful is a cornerstone for players who love artifacts, legends, and Dwarves. By achieving an enduring story, Kíli ensures your Equipment costs are minimized and your hand stays full as your army grows. This Dwarf Scout turns your collection of storied permanents into a permanent advantage that lasts the entire game.
Understanding Storied and Enduring Stories
Storied is a keyword that checks if you control three or more artifacts, legendaries, and/or Sagas. If you meet this requirement while Kíli is on the field, you gain an enduring story. Crucially, once you have an enduring story, you keep it for the rest of the game, even if Kíli leaves the battlefield or your permanent count drops. Remember that a single permanent like a legendary artifact only counts as one toward the three required.
How the Abilities Resolve
Kíli’s first ability is a static replacement for equip costs. Once you have an enduring story, the first time you activate an equip ability each turn, you simply pay {0}. This does not use the stack itself, but the activation of the equip ability does. The second ability is a triggered ability that triggers when another Dwarf or Equipment enters the battlefield under your control. It checks for the creature type 'Dwarf' or the subtype 'Equipment' and allows you to draw one card per turn.
Timing and Limits
The draw ability is limited to once each turn, meaning it can trigger on an opponent's turn if you have a way to flash in a Dwarf or Equipment. Regarding the storied mechanic, players cannot respond to you 'getting' the story once the third permanent hits the table; it happens instantly as a state-based check. However, they can respond to the spell or ability that would put that third permanent onto the battlefield.
When to Play Kíli the Resourceful
Kíli is best played in the early to mid-game after you have established a small board presence. Because he requires three permanents to trigger the enduring story, wait until you are ready to drop your third artifact or legendary to ensure you get the permanent bonus immediately. He excels in decks that use cheap utility artifacts to bridge the gap to high-impact Equipment.
Interaction examples
If you control Kíli the Resourceful (who is legendary) and Esper Sentinel (an artifact), you currently control two relevant permanents. When you play Ornithopter of Paradise (an artifact), you now control three. The game immediately grants you an enduring story. Even if an opponent destroys the Ornithopter right away, your status as having an enduring story is locked in for the rest of the match.
With an enduring story active, if you cast Esper Sentinel, Kíli's triggered ability goes on the stack because an artifact entered the battlefield. You draw a card. Later that turn, if you want to attach an Equipment to the Sentinel, the first equip ability you activate will cost {0} instead of its printed mana cost.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Kíli the Resourceful
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If your third legendary, Saga, or artifact permanent enters the battlefield and then one of those permanents leaves the battlefield immediately afterwards (most likely due to the "legend rule" or due to being a creature with 0 toughness), you get an enduring story before it leaves the battlefield.
No other card is named in this ruling.
- #2· Wizards of the Coast
Storied isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your third legendary, Saga, and/or artifact permanent, but they can't respond to you getting an enduring story once you control that third permanent.
No other card is named in this ruling.
- #3· Wizards of the Coast
A single permanent can only count once toward the three legendary, Saga, and/or artifact permanents needed to get an enduring story, even if it has more than one of those qualities. If you control one permanent that is a legendary artifact and a second permanent that is a Saga, you will only have two of the three permanents required to get an enduring story.
No other card is named in this ruling.
- #4· Wizards of the Coast
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
No other card is named in this ruling.
- #5· Wizards of the Coast
Once you have an enduring story, you have it for the rest of the game, even if you lose control of some or all of your storied permanents. The enduring story designation is on the player and can't be removed by any effect.
No other card is named in this ruling.
- #6· Wizards of the Coast
If you control three legendary, Saga, and/or artifact permanents but don't control a permanent with storied, you don't get an enduring story. For example, if you controlled three artifacts, lost control of two, then cast Thorin Oakenshield, you won't have an enduring story.
No other card is named in this ruling.
Legal formats
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Esper Sentinel
Ornithopter of Paradise