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Kinjalli's SunwingHow it works & interactions with other cards

By the ManaCount desk· 2 min read· The Lost Caverns of Ixalan Commander· November 17, 2023
Carte Magic Kinjalli's Sunwing

Kinjalli's Sunwing is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Creatures your opponents control enter tapped.

Complete guide

Kinjalli's Sunwing is a tactical Dinosaur that slows down your opponents' momentum by forcing their reinforcements to wait a turn before they can defend or attack. Its simple yet powerful replacement effect ensures that your aggressive plays remain unhindered by potential blockers. Whether you are soaring over defenses or disrupting a haste-heavy strategy, this Sunwing provides essential battlefield control.

A Static Speed Bump

Unlike many abilities that trigger after a creature arrives, Kinjalli's Sunwing creates a static replacement effect. This means creatures your opponents control never actually 'land' in an upright position; they are placed onto the battlefield already tapped. This prevents your opponent from using newly played creatures for blocking or from utilizing abilities that require tapping, such as mana generation, immediately upon arrival.

Step-by-Step Resolution

When an opponent plays a creature spell or an effect puts a creature onto the battlefield, the game checks for existing continuous effects. Since the Sunwing is already on the battlefield, its ability applies before the creature fully enters. The creature is placed onto the battlefield in the tapped state. Note that if Kinjalli's Sunwing and an opponent's creature enter at the exact same time (for example, through a mass resurrection effect), the Sunwing's ability is not yet active to affect that specific creature.

Strategic Timing

To get the most value out of Kinjalli's Sunwing, you want it on the board before your opponent begins their main phase. It is particularly effective against 'Haste' creatures, as it completely nullifies their ability to attack the turn they are played. Because it is a creature itself, remember that it is vulnerable to removal; if it leaves the battlefield, any creatures entering after that point will enter untapped as normal.

Interaction examples

Slowing Down Value

If your opponent casts Solemn Simulacrum while you control Kinjalli's Sunwing, the Golem enters the battlefield tapped. While your opponent still gets to search for their basic land, the Simulacrum cannot be used as an immediate blocker during your next turn. This ensures your Sunwing can continue attacking safely.

Doubling the Delay

When an opponent plays Roaming Throne, they choose a creature type as it enters. Regardless of the type chosen, Kinjalli's Sunwing forces the Throne to enter the battlefield tapped. Even if the opponent chooses 'Dinosaur' to try and interact with similar mechanics, the static effect of the Sunwing applies to the Throne itself as it enters.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Kinjalli's Sunwing

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a creature an opponent controls enters the battlefield at the same time that Kinjalli's Sunwing enters the battlefield under your control, Kinjalli's Sunwing's effect doesn't apply to your opponent's creature.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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