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Kitesail LarcenistHow it works & interactions with other cards

By the ManaCount desk· 2 min read· The Lost Caverns of Ixalan· November 17, 2023
Carte Magic Kitesail Larcenist

Kitesail Larcenist is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying, ward {1} When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.

Complete guide

Kitesail Larcenist is a versatile blue creature that provides both evasion and a unique form of temporary removal. By transforming your opponents' best threats into harmless Treasure tokens, it disrupts their strategy while protecting itself with ward. This card is a powerful tool for tempo decks looking to neutralize problematic permanents.

What Kitesail Larcenist Does

When Kitesail Larcenist enters the battlefield, you choose up to one target artifact or creature for each player, including yourself. Those permanents lose all their original types, subtypes, and abilities, becoming Treasure artifacts that can only be sacrificed for mana. This effect lasts as long as Kitesail Larcenist remains on the battlefield.

How the Ability Resolves

First, you choose targets as the ability is put on the stack. If any target becomes illegal before the ability resolves, that specific target is unaffected. Upon resolution, the legal targets lose all characteristics like power, toughness, and existing abilities, replaced by the Treasure sacrifice ability. If Kitesail Larcenist leaves the battlefield before this ability resolves, the targets never change at all.

Common Mistakes and Type Layers

A common point of confusion is what happens to supertypes. While the targets lose types like 'Creature' or 'Human,' they keep supertypes like 'Legendary.' Additionally, because the permanents lose all other abilities, a creature with ward or a static buff will no longer provide those benefits while it is a Treasure. The effect ends immediately the moment the Larcenist leaves the battlefield, restoring the permanents to their original state.

When to Play It

Kitesail Larcenist is best used to temporarily remove high-impact creatures or artifacts that you cannot easily destroy. Since it can target one permanent per player, it is especially potent in multiplayer games. Use it to shut down commanders or utility artifacts, but be wary of giving your opponents extra mana if they are desperate for a specific color.

Interaction examples

Silencing the Simulacrum

If your opponent controls a Solemn Simulacrum, you can target it with Kitesail Larcenist. The Simulacrum becomes a Treasure artifact and loses its 'When this creature dies' ability. If the opponent sacrifices it for mana while it is a Treasure, the card-draw ability will not trigger because it was not on the permanent at the moment it left the battlefield.

Doubling the Theft

If you control Roaming Throne with 'Pirate' chosen as the creature type, Kitesail Larcenist's enters-the-battlefield ability triggers twice. This allows you to target two different permanents per player. However, if you target the same permanent with both triggers, the second resolution won't change anything further, as the permanent is already a Treasure.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Kitesail Larcenist

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The targets of Kitesail Larcenist's enters-the-battlefield ability will lose any other subtypes and card types they previously had and will be only Treasure artifacts as long as Kitesail Larcenist remains on the battlefield. They will retain any supertypes they had.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If Kitesail Larcenist leaves the battlefield before its enters-the-battlefield ability resolves, that ability will have no effect. The target permanents won't become Treasures at all.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If some of the targets, but not all, are illegal as the ability resolves, the illegal targets will be unaffected. Only the remaining legal targets will become Treasures.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawldueltlr
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