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Klingon WarriorHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Star Trek Tokens· November 13, 2026
Carte Magic Klingon Warrior

Klingon Warrior is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Haste

How it works : Klingon Warrior

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Interactions with other cards

These cards' text mentions Klingon Warrior.

D-7 Battle Cruiser
D-7 Battle Cruiser

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 3+ | At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step. 8+ | Flying

L'Rell, Fierce Visionary
L'Rell, Fierce Visionary

At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step. {2}, Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Worf, Defiant Commander
Worf, Defiant Commander

When Worf enters, create a 2/1 red Klingon Warrior creature token with haste. Battlefront — Whenever you attack, exile the top X cards of your library, where X is the number of opponents you attacked this turn. Until the end of your next turn, you may play those cards.

Rite of Ascension
Rite of Ascension

Battlefront — Whenever you attack, for each opponent you attacked this turn, create a tapped and attacking 2/1 red Klingon Warrior creature token with haste.

Glory to the Empire!
Glory to the Empire!

When this enchantment enters, create a number of 2/1 red Klingon Warrior creature tokens with haste equal to the number of opponents you have. Creatures you control have melee. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Right of Vengeance
Right of Vengeance

Until end of turn, whenever a creature deals combat damage to you, destroy that creature and create a 2/1 red Klingon Warrior creature token with haste.

The Duras Sisters
The Duras Sisters

When The Duras Sisters die, create a 2/1 red Klingon Warrior creature token with haste.

Sins of the Father
Sins of the Father

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a nontoken creature of their choice. II — For each opponent, you create a 2/1 red Klingon Warrior creature token with haste. III — Exile target player's graveyard. Each opponent loses life equal to the number of creature cards exiled this way.

Cha'DIch Investigator
Cha'DIch Investigator

When this creature enters, create a 2/1 red Klingon Warrior creature token with haste.

The Destruction of Praxis
The Destruction of Praxis

Strange new worlds — All creatures get -X/-X until end of turn, where X is the number of differently named lands you control. If X is 6 or more, create two 2/1 red Klingon Warrior creature tokens with haste.

Boarding Action
Boarding Action

Create a 2/1 red Klingon Warrior creature token with haste. Beam me up {2}{R} (You may cast this card from your graveyard for {2}{R} if you also return a creature you control to its owner's hand. Then exile this spell.)

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