Klingon Warrior is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Haste
How it works : Klingon Warrior
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Interactions with other cards
These cards' text mentions Klingon Warrior.

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 3+ | At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step. 8+ | Flying

At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step. {2}, Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

When Worf enters, create a 2/1 red Klingon Warrior creature token with haste. Battlefront — Whenever you attack, exile the top X cards of your library, where X is the number of opponents you attacked this turn. Until the end of your next turn, you may play those cards.

Battlefront — Whenever you attack, for each opponent you attacked this turn, create a tapped and attacking 2/1 red Klingon Warrior creature token with haste.

When this enchantment enters, create a number of 2/1 red Klingon Warrior creature tokens with haste equal to the number of opponents you have. Creatures you control have melee. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Until end of turn, whenever a creature deals combat damage to you, destroy that creature and create a 2/1 red Klingon Warrior creature token with haste.

When The Duras Sisters die, create a 2/1 red Klingon Warrior creature token with haste.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a nontoken creature of their choice. II — For each opponent, you create a 2/1 red Klingon Warrior creature token with haste. III — Exile target player's graveyard. Each opponent loses life equal to the number of creature cards exiled this way.

When this creature enters, create a 2/1 red Klingon Warrior creature token with haste.

Strange new worlds — All creatures get -X/-X until end of turn, where X is the number of differently named lands you control. If X is 6 or more, create two 2/1 red Klingon Warrior creature tokens with haste.

Create a 2/1 red Klingon Warrior creature token with haste. Beam me up {2}{R} (You may cast this card from your graveyard for {2}{R} if you also return a creature you control to its owner's hand. Then exile this spell.)
Related cards and tokens
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Meta decks with Klingon Warrior
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